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Old 09-06-2014, 09:33 AM
Ando Ando is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
necro shines at level 60. I can heal for 500 points over 4 ticks and dispel the debuff so it only does 125 damage for me.... for a total of 30 mana. Keeping that spell on a tank can outheal almost any slowed mob in the game. That with pet DPS, mez, root and fast mana regen can help alot.
I recently hit 54 on my Necro and finally ended up duoing with a 55 Pally the other night. Had my Rogue pet DPS and just shadowbond healed the Pally. It was crazy powerful. We were both constantly 70%+ mana and just mowing through dark blue mobs.
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Old 09-07-2014, 11:37 PM
Potus Potus is offline
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You think Necro heal is powerful here, on Live you could stack all your heals. I used to mainheal/mez in Seb groups.
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Old 09-08-2014, 09:34 AM
williestargell williestargell is offline
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Quote:
Best group DD caster.
I like necros but where do you derive this?
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Old 09-08-2014, 11:08 PM
Teppler Teppler is offline
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Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
I like necros but where do you derive this?
With lich they have the best mana regen in the game. They can nuke more frequently. With deflux they can nuke fast and also regain hp drained from lich/shadow bond. In groups the bond of death line won't be as useful but you can add some serious dps with deflux/incerate bones/undead dd line of spells.
Last edited by Teppler; 09-08-2014 at 11:11 PM..
  #5  
Old 09-08-2014, 11:18 PM
Teppler Teppler is offline
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With necros having lich + undead nukes + charmed pets they are often the best consistent dps by far in many high end dungeons.
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Old 09-09-2014, 11:50 AM
pharmakos pharmakos is offline
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and if they accidentally overnuke and get agro they can feign death
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  #7  
Old 09-10-2014, 01:51 PM
Crawdad Crawdad is offline
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The problem, it seems to me, is that both of these are the "utility" priest and caster classes. Jack-of-all-Trade classes don't shine as much when required to fill a niche in a full group. This makes them great solo/duo/trio classes, but not a lot to do in a six man.

In a full group, however, I'd prefer the Druid, assuming we're not fighting Undead. Necros have a wider array of abilities and so in a full group will not be able to play up to all their strengths as well. Druids are still going to bring a unique ability (travel aid) that probably isn't being filled by a min-max'd six man group.

The group makeup is probably just as important as asking Druid or Necro, though.
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