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#1
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Bow kiting is highly useful in specific situations. Hunter/Forager cycles in TT are the prime example of it's usefulness to farm with it. If you can land a snare, or outrun it unsnared with your sow, you can kill it.
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Fingon, 60 Druid, <Taken>
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#2
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Someone was also mentioning in some thread that eventually in Velious rangers do double bow damage to stationary, unrooted mobs (IE: mobs being tanked). Is there any truth behind that?
If that's true I'm actually surprised that ranger bow damage isn't quite good in Velious--I suppose they don't have double-attack with it but between the high end velious bows and arrows, they'd have an absolutely insane ratio, almost like hitting with a monster 2 hander. On top Fleeting Quiver free-bow haste. I mean everything everyone tells me is this just isn't the case, that bow DPS is substantially weaker than melee DPS, so I'm assuming that the double damage to non-moving targets isn't actually true. Otherwise I feel like it should actually be somewhat similar. Furthermore, does anyone know how to actually calculate crit chance in this game? They lose double attack but gain crits, but I have no idea how often that happens. | ||
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#3
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The 2x dmg to non-moving and non-rooted mobs happens at lv 51. But melee dmg will always be higher unless using trueshot disc. Only way it won't is if you're using rusty daggers and you have a high emd bow such as a wind saber or windstriker
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#4
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Quote:
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#5
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Not only the double attack but the dmg bonus you get from 2 handed weapons also
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#6
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Quote:
It's a shame that won't happen here haha. I think that'd put rangers right up there around Rogues and Monks, but with the requirement of ammo haha. | |||
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#7
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Rangers still didn't use archery as primary damage until they received the archery-related AAs in Luclin, except for 2 mins of Trueshot discipline. If anything, here it seems like the miss frequency is too high at max skill, but that's purely subjective.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#8
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The ranged dmg doesn't need to be fixed (although even with skill maxxed you still miss too often, maybe that could be looked at) ranged dmg has never been the primary choice of dps for rangers. Outside of using TS disc it's always been situational because getting in there and meleeing will always be more dps. Even after archery mastery AA came out which bumped up the dmg on ranged shots, it was still behind melee dmg when the weapons were on equal tiers. Even if you were using high end velious melee weapons and an elemental bow from PoP the melee would still be more dmg
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#9
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Once PoP came out the PoP bows outparsed everything short of time weapons, without Trueshot.
PoP bows were a mistake in some regards. Their power and ease of attainability (in that they were tradeable and the water - 2nd best ratio - was off just trash mobs), compared to EP raid weapons wasn't even a comparison. The only time our Rangers melee'd in Luclin and PoP fights was when a mob would be corner ranked (meaning the arrows would get lost in the wall and do 0 damage). It forced us to adjust positioning and balance push if Trueshot DPS was required to win the fight. This is why we would often tank Terris Thule (Time) out in the middle of her swampy corner instead of cornered.
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#10
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I'd have to disagree with you on that Dald. Using an elemental bow was never higher dps for me unless using TS disc. That was with max worn haste and fleeting quiver. Melee weaps pre time I was using Stone etched mallet 26/28 1hb and 16/20 1hs from SSRA in Luclin
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