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  #21  
Old 09-07-2014, 09:45 PM
Cecily Cecily is offline
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  #22  
Old 09-08-2014, 09:43 AM
williestargell williestargell is offline
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Bow kiting is highly useful in specific situations. Hunter/Forager cycles in TT are the prime example of it's usefulness to farm with it. If you can land a snare, or outrun it unsnared with your sow, you can kill it.
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  #23  
Old 09-26-2014, 01:35 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
bow kiting was better on live because there wasn't the 0.25 modifier on accuracy that this server has
Are there any actual facts behind this or is this just a guess?
  #24  
Old 09-27-2014, 12:28 AM
dartaniun dartaniun is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Are there any actual facts behind this or is this just a guess?
I am interested in hearing this answer as well
  #25  
Old 09-28-2014, 08:07 PM
Kich867 Kich867 is offline
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Someone was also mentioning in some thread that eventually in Velious rangers do double bow damage to stationary, unrooted mobs (IE: mobs being tanked). Is there any truth behind that?

If that's true I'm actually surprised that ranger bow damage isn't quite good in Velious--I suppose they don't have double-attack with it but between the high end velious bows and arrows, they'd have an absolutely insane ratio, almost like hitting with a monster 2 hander. On top Fleeting Quiver free-bow haste.

I mean everything everyone tells me is this just isn't the case, that bow DPS is substantially weaker than melee DPS, so I'm assuming that the double damage to non-moving targets isn't actually true. Otherwise I feel like it should actually be somewhat similar.

Furthermore, does anyone know how to actually calculate crit chance in this game? They lose double attack but gain crits, but I have no idea how often that happens.
  #26  
Old 09-28-2014, 11:22 PM
dartaniun dartaniun is offline
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The 2x dmg to non-moving and non-rooted mobs happens at lv 51. But melee dmg will always be higher unless using trueshot disc. Only way it won't is if you're using rusty daggers and you have a high emd bow such as a wind saber or windstriker
  #27  
Old 09-29-2014, 12:45 AM
Kich867 Kich867 is offline
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Quote:
Originally Posted by dartaniun [You must be logged in to view images. Log in or Register.]
The 2x dmg to non-moving and non-rooted mobs happens at lv 51. But melee dmg will always be higher unless using trueshot disc. Only way it won't is if you're using rusty daggers and you have a high emd bow such as a wind saber or windstriker
That's interesting, I'm assuming this must be mostly from double attack. With the double damage to non moving targets and good arrows bow ratios smoke 2 hander ratios. Though it's unlikely you could get more crits than double attacks.
  #28  
Old 09-29-2014, 09:11 AM
dartaniun dartaniun is offline
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Not only the double attack but the dmg bonus you get from 2 handed weapons also
  #29  
Old 09-29-2014, 12:08 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by dartaniun [You must be logged in to view images. Log in or Register.]
Not only the double attack but the dmg bonus you get from 2 handed weapons also
So what you're saying is, to fix Ranger bow damage, just give bows the same damage bonus 2 handers get and let double attack apply to bows?? =D.

It's a shame that won't happen here haha. I think that'd put rangers right up there around Rogues and Monks, but with the requirement of ammo haha.
  #30  
Old 09-29-2014, 01:09 PM
YendorLootmonkey YendorLootmonkey is offline
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Rangers still didn't use archery as primary damage until they received the archery-related AAs in Luclin, except for 2 mins of Trueshot discipline. If anything, here it seems like the miss frequency is too high at max skill, but that's purely subjective.
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