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#21
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Quote:
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||||
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#22
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I'm not doing druid charming but I'm doing enchanter and I'm finding resist rates on everything to be so astronomically high most of my spells are useless. Last night I was just trying to get a little buffer exp after leveling and charm killing greens(technically light blue as they were giving exp). I killed around 24 green mobs(so charmed 12 of them) and was saw 3 of them break charm on the first or second tick, and 3 more break charm early. All of this was on mobs I hit with tash first. Root is similar breaking or outright resisting. The lull line is just totally useless to me, I see all resists with the occasional stick about 10% of the time.
Definitely for a druid at least you guys have sow and snare. For me charming is better than soloing with an animation but dear god resist rates are ridiculous. | ||
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#23
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#24
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Taeoz, perfect example of lining out the scenarios! As an enchanter this is exactly what I do while xping and these are exactly the scenarios I run into!
__________________
RED
Color - Enchanter Neko - Bard Phit - Shaman | ||
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#25
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Even in groups the only spells I ever cast on a mob are tash and slow. What's the point of all these spells when tanks can't reasonably out agro them? edit: and sorry I'm kind of derailing the thread with my rantings at this point. | |||
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#26
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If you don't like playing a spellcasting class then play a melee class. Resists are a part of playing a spellcaster and if they weren't there, they'd be even more OP than they already are.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#27
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Unlucky suggests it's just kind of a one time thing. But I kind of wonder just how long am I going to be unlucky? When do I start having some positive luck? When does lull start working? When do I feel like I can actually use charm in a group cause it's sticking for full duration at least 50% of the time? I guess my main question is why does there seem to be such a huge disconnect between what people say about charm and resists, and the reality people are experiencing in game? | |||
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#28
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#29
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I've only posted the reality of what I experience in the game, and I'm sure Etsu's done the same. For more specific help, you'd need to provide specific information, such as mobs you're working with, exact spells you use, what level you were/are, exactly how many resists/successes you get, and charm durations. The sum of what you're claiming sounds like a bug, to be honest.
__________________
Smilo Tinyhouse :: Level 31 Halfling Druid (main atm)
Ethyn Stormlight, Knight of Thunder :: Level 21 Human Paladin | ||
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#30
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Blue cons to you are at best 4 levels lower. After that they're greening out. Contrast that to your later levels when blues are a full 10 level lower than you. That's a huge difference in charm ability. Everything is resisty at low levels (or appears to be anyways) because of that fact. Chanter nukes suck. You'll need to deal with that... Only use them on mobs you intend to finish off or if your group is so totally OP you can nuke for fun. In addition, you will RARELY see a full charm. That's just how it is. I'm literally shocked when I see the "your Tashanian spell has worn off" because that means my charm is over 10 minutes. Part of what makes the class fun is utilizing the abilities and overcoming when the odds are stacked against you. And fwiw, charming in groups is nice but you don't even really start to see the real dps'ing until level 30 anyways. In terms of lulls, I've found you need fairly high cha to have them land reliably. You'll see resists but the crit resist will be rare. Just keep grinding away at it and know it's going to get better. 200 cha seems to be a cap-of-sorts in that charm and lulls become much more reliable.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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