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Old 07-27-2014, 07:32 PM
Clark Clark is offline
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PLEASE fix resists for God sake they're so fucking broken! Never seen us have to wait this long for a hotpatch fix.
  #2  
Old 07-28-2014, 08:48 AM
GnashingOfTeeth GnashingOfTeeth is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
PLEASE fix resists for God sake they're so fucking broken! Never seen us have to wait this long for a hotpatch fix.
I have to agree, the resists are quite common now.
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Old 07-28-2014, 08:55 AM
Rhambuk Rhambuk is offline
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after reading this im kind of glad I don't play ranger anymore. My ranger pre kunark dominated id have to delete and reroll if i tried and it was like this.
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Old 07-27-2014, 07:50 PM
Cecily Cecily is offline
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For real though, if you wanna talk about ranger issues... Try flee mechanics being completely broken. If a mob you are fighting is social with a mob in a certain vicinity, the mob will not stop attacking you when it gets low hp. What the mob should do is flee, and if it fear paths into the other mob's argo radius you get an add.

tl;dr: mobs don't run if theres a friendly nearby (nearby meaning ceiling, basement, or half mile away).

Why this is an issue: There's no point in having a dedicated snarer because only the last mob in a given area will bother fleeing.
  #5  
Old 07-29-2014, 12:32 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
For real though, if you wanna talk about ranger issues... Try flee mechanics being completely broken. If a mob you are fighting is social with a mob in a certain vicinity, the mob will not stop attacking you when it gets low hp. What the mob should do is flee, and if it fear paths into the other mob's argo radius you get an add.

tl;dr: mobs don't run if theres a friendly nearby (nearby meaning ceiling, basement, or half mile away).

Why this is an issue: There's no point in having a dedicated snarer because only the last mob in a given area will bother fleeing.
yah. not needing a snarer on p99 nearly as much on live for dungeon content is game changing. its not just rangers obviously that lose classic grp slots they would have gotten.

this is one of the long term issues that will eventually get tackled, i'm sure.
  #6  
Old 07-29-2014, 04:47 PM
Cecily Cecily is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
yah. not needing a snarer on p99 nearly as much on live for dungeon content is game changing. its not just rangers obviously that lose classic grp slots they would have gotten.

this is one of the long term issues that will eventually get tackled, i'm sure.
Well the horrible thing is.. it used to work fine.
  #7  
Old 07-28-2014, 03:50 AM
Nizzarr Nizzarr is offline
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http://www.twitch.tv/fallenfrog1/c/4761582

funnier fight
  #8  
Old 07-28-2014, 09:10 AM
captnamazing captnamazing is offline
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that melee solo life
on my warrior, who had full enchanted dwarven cultural, wurmy and lammy, i was pretty much unable to solo dark blues.. ever
  #9  
Old 07-28-2014, 10:45 AM
Scrubosaur Scrubosaur is offline
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AC is completely out of whack. When I would solo specters in Feerrott on my necromancer in the 40s they would hit me for 50-60 damage melee. Now if I run through there on the way to Fear my level 60 necromancer gets hit for 70-80 damage and for max damage more often. AC should be > than any other stat for most classes. There was a reason that high AC items (Targsins Mask) were in such demand during classic EQ. On p99 it doesn't seem necessary to focus on anything other than your primary stat for dps classes and hp for tank classes.
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  #10  
Old 07-28-2014, 08:36 PM
Wiery Wiery is offline
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Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
AC should be > than any other stat for most classes. There was a reason that high AC items (Targsins Mask) were in such demand during classic EQ. On p99 it doesn't seem necessary to focus on anything other than your primary stat for dps classes and hp for tank classes.
You know, that's how I remember it as well. Take it with a grain of salt, but I seem to recall ac was king for most slots for both my warrior and shaman, at least pre SOL (and outside of groups or when I wasn't slow tanking with shaman). I do recall noticing a significant difference when I went from crafted to cobalt on my warrior. But I was 20/21 then and used to drink a often when I gamed, so that could just be my imagination acting up. It seemed real though!
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