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#1
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My primary complaint with WoW was that you knew exactly where you were going next after you finished up a hub (the fact that you could even "finish" an area was another problem). Done with Elwynn Forest? Move to Westfall. Done there? Move to Duskwood. Once done there, move to Redridge. Etc etc. The fact that you could solo through all of the content using quest hubs was my other complaint. It played a little too much like a single player game, although admittedly, its one I would have bought and played if it were a single player game [You must be logged in to view images. Log in or Register.] Anyway, the original intent of this thread was not to debate the merits of WoW vs EQ. It was meant to look at the evolution of MMO's after vanilla WoW and try to understand why so many of us keep coming back to EQ after 15 years [You must be logged in to view images. Log in or Register.] | |||
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#2
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As far as quest guiding goes- well yeah having quest goal clearly marked on your map kind of ridiculous, and defeats the point of actually searching for the quest. But giving players general suggestion - you should go to zone X next cause it suits your level range is fine, cause otherwise players will do what they do in EQ - they go to alla or to the forums and start asking where is the best place to XP at lev X. Same crap.
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#3
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no class specific armor at lower levels = shit so much underdeveloped area = shit total ripoff of the best selling mmo at the time = shitty move wow.. i just dont get why people say its so good (although the pvp system was pretty cool at some points) i remember thinking they were going to add actual content to the game-world during xpac, and being disappointed when they only added a new island + a few mobs and called it a day.
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#4
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Eq feels more natural and not like your in a video game. I like the feel of naturally wondering mobs running through forests or open fields. Most modern MMOs have the same mobs in little groups everywhere that all have HP bars and names above their head, saying its level. It just doesn't feel as natural as eq can be. I like the mystery of not knowing what level the mob is or exactly its hit points unless targeted etc. Makes it more of a challenge and the mob your fighting doesn't look like a cartoon with damage numbers coming off its head and health bars everywhere just making everything feel like a video game and not a natural surrounding. I do agree a game that is more challenging and forces you to ask questions or seek help from others is much more fun them a game that walks you through one story line and holding your hand the whole way.
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#5
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Not having a map is great to. Makes you learn your surroundings and really feel a sense of attachment to the world your playing in. makes game play feel more realistic and natural. Not spending a majority of your time mindlessly following dots and arrows on a map not actual looking at the content your travelling on. Classic eqers had to find landmarks etc to get around and therefore be more immersed into the RPG
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#6
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the only thing id disagree with is the in game voice chat. a lot of the time its xbox live community types, especially if i had to deal with nerds from PUGs. for guilds sure it would be nice. but other than that, i dont need my grinding immersion ruined by highpitched mouthbreathing neckbeards that weren't hugged enough as a child. then again, maybe im just jaded.
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#7
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#8
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#9
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Mind you when I refer to moden MMO's I very specifically have WoW in mind; Not present day, but vanilla. The itemization on WoW was awesome, eq (at least classic) has an extremely limited item pool, if you're making a character there are only about 3 or 4 pieces per slot but budget range-- because face it if you can't scrape together 10k what does it matter how sweet that sword looks? Not only were the weapon models far more diversified, but the stat arrangements were also far more varied; I like the model of giving A standard item and having a "dice roll" determine at random what stats will pop up on it when looted. Specifically regarding this, I remember after Gates of Discord came out I was rolling some sort of wisdom class and I found myself searching the bazaar for affordable and usable items, and I came up with a lot of the same stuff that I was using on my druid-- very first live toon during Velious. That to me is just off. I also liked the animations in Wow-- watching my undead rogue reach up and parry+ riposte, rather thanw atching for text was nice. probably get flamed to hell for this, but WoW, in it's early years, did a LOT of things right. | |||
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#10
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Regarding models, yes, EQ had very limited models for weapons and armor. But you still had red plate, black plate, grey plate, etc etc. You can look at a player and generally have a decent idea of what they are wearing. The newest MMO's (those made in the last decade), with some exceptions for end-game content, have chain model, plate model, leather model, etc with very limited changes in appearance as you level. Anyway, EQ is by no means perfect (blasphemy!), but there is something about the struggle, the grind, the companionship, and the loss that makes classic EQ far superior to any of the modern MMOs. | |||
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