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Old 07-17-2014, 01:22 PM
nilbog nilbog is offline
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Originally Posted by Dragonsblood1987 [You must be logged in to view images. Log in or Register.]
the people demand AAs, nilbog. make it so.
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
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Old 07-17-2014, 01:50 PM
tanknspank tanknspank is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Yes, ideally building zones from scratch. Despite it being possible for years, tools have recently been developed which makes it feasible to create new zones.
That is awesome. A lot of the fun of classic for me was exploring and discovering the world within the context of a harsh, unforgiving game system.

At the same time I hope we get a chance to play some post-velious zones in some shape of form. For example I loved Ssra in terms of art, layout, models, all that. I think it would make an awesome dungeon as something in a desert on Norrath (never liked the "on the moon" thing for a fantasy MMO).

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
I like the idea of that, and at the same time I like how AAs give continuing reason to group and XP, continuing the 1-59 feel of the game.
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Old 07-17-2014, 02:19 PM
Skydash Skydash is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
Praise our True Heavenly Father Nilbog!

This makes so much more sense then how it was implemented on Live (i.e. mindless hamster wheel.)
  #4  
Old 07-18-2014, 03:49 PM
Dragonsblood1987 Dragonsblood1987 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
having quest lines that reward you with special abilities that would otherwise be gotten through AA xp would be neat, but what about general, not-so-class-defining AAs? increased crit for tank and melee classes, spell crits for casters, innate durability/mitigation ect.. it would make it so that even if you arent decked out in kunark BIS gear, your toons could get a little stronger if the time was invested in grinding AAs. plus it would give people something to do at 60 in stead of letting toons rot or camping that one drop for the billionth time. it would also make toons more unique. it wouldnt come down to every toon of a given class being identical, doing the exact same thing over and over in a fight. customization, man!
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Old 07-19-2014, 12:48 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.

AA's were one of the laziest things the SOE devs ever did. Sure, they gave neat abilities. But the mechanics how you got them was pure lazy dev nerf. "Just grind out these alternate exp levels!" Meh, at least the shard and flag concepts required you to hunt down and secure certain items to get you somewhere -- they were both giant quests. AA's were just grind grind grind new ability grind grind grind new ability+ grind grind grind new ability++ grind grind grind new ability +++

Weak shit, man, weak shit.

AA's are on my list of top 5 things that went wrong. Right up there with PoK and the bazaar.
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Old 07-18-2014, 09:18 PM
Kevris Kevris is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]


A classic-Velious server should remain as a museum, without modifications.
So let it be written, so let it be done.

Now, if I could perhaps convince you to reset Sleepers after the Kerafym event please, good sir.
  #7  
Old 07-17-2014, 11:46 AM
fadetree fadetree is offline
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I'd love to see a modified luclin/PoP.
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  #8  
Old 07-17-2014, 11:48 AM
Shodo Shodo is offline
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No idea. Though I doubt "classic purists" are going to accept any custom content nicely.
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Old 07-17-2014, 11:57 AM
Swish Swish is offline
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Custom content is good when it's done right.

However, there's also The Hidden Forest as (imo) a bad example.

I have faith that nilbog and pals can put something great together [You must be logged in to view images. Log in or Register.]
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Old 07-17-2014, 12:37 PM
Portasaurus Portasaurus is offline
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I would like to respectfully request an expansion of Italian food recipes.

The people demand [Spaghetti and Meatballs]!
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