Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 07-16-2014, 06:00 PM
Wrench Wrench is offline
Fire Giant

Wrench's Avatar

Join Date: Jul 2013
Posts: 577
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Didn't even need rune

Channeling long charms through pet break np, holds basically forever
as others said, this is straight up not true on higher level pets

i hope you are being honest with this bug report nirgon
Reply With Quote
  #2  
Old 07-16-2014, 03:04 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I am looking at adding a small buffer around ur loc to improve corner casting. And increasing mod for movement.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #3  
Old 07-16-2014, 03:14 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I see an issue with channeling skill being too good possibly.

What are max channeling skills? Dont have that info here. Say for CLR, ENC and NEC at 60?
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #4  
Old 07-16-2014, 03:41 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

It may be the push code. I probably need it to only push in the smallest increment the client uses, 0.125. That will add a small buffer. The channeling chance may just need tweaked.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #5  
Old 07-16-2014, 04:55 PM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

I didnt read through all the posting but ive run a good 10 feet ahead of me to cancel and spell and still had the spell channel through. ducking isnt something i use to do so it slips my mind occasionally so i run around to stop spell casting and on a few times ive had the spell channel through when i ran back and forward real quick(guessing landed in same spot so it checked and i was still there and it casted) but never had it where i ran in 1 direction for 3 seconds and it still channeled through til that one day.
__________________
Reply With Quote
  #6  
Old 07-17-2014, 05:23 AM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
I didnt read through all the posting but ive run a good 10 feet ahead of me to cancel and spell and still had the spell channel through. ducking isnt something i use to do so it slips my mind occasionally so i run around to stop spell casting and on a few times ive had the spell channel through when i ran back and forward real quick(guessing landed in same spot so it checked and i was still there and it casted) but never had it where i ran in 1 direction for 3 seconds and it still channeled through til that one day.
The second loc check takes place near the end of the spell cast. It does not happen when the spell is done, it is earlier.

Try it, cast a spell and start running when its 97% done casting, you can run wherever you want.

(this also allows bards to twist songs at 2.8-2.9 sec cast time instead of the full 3 sec, compensating missed notes in a 4 song twist)

Has always been like that on live, seems perfect on P99.

I also managed to use this on p1999 by channeling a self-buff through accepting a res.

Get the res box up, stand directly above corpse, start casting a spell. When its very near the end of its cast, click accept. Since the "required mana" check takes place at the start of the spell cast, and you don't change loc, you can channel through accepting a res box.

Unsure if that works on eqlive, never tried.

Pretty funny that you can summon a pet through a res box and reclaim it after the res to have a healthy few 100 mana available after a res though.

Have fun with it.
Reply With Quote
  #7  
Old 07-17-2014, 08:42 AM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
The second loc check takes place near the end of the spell cast. It does not happen when the spell is done, it is earlier.

Try it, cast a spell and start running when its 97% done casting, you can run wherever you want.

(this also allows bards to twist songs at 2.8-2.9 sec cast time instead of the full 3 sec, compensating missed notes in a 4 song twist)

Has always been like that on live, seems perfect on P99.

I also managed to use this on p1999 by channeling a self-buff through accepting a res.

Get the res box up, stand directly above corpse, start casting a spell. When its very near the end of its cast, click accept. Since the "required mana" check takes place at the start of the spell cast, and you don't change loc, you can channel through accepting a res box.

Unsure if that works on eqlive, never tried.

Pretty funny that you can summon a pet through a res box and reclaim it after the res to have a healthy few 100 mana available after a res though.

Have fun with it.
Ive done the whole casting spell while taking rez box to get clarity on chanter when i pop but i also tried with illusion and it didnt stick through the zoning for the rez so i'm guessing summoning a pet wouldnt work either but will give that one a try next time i log on. And no i cast the spell and immediately realized it was the wrong one. Ran forward a few steps and stopped til spell finished and it casted through. Wasnt near the end of the casting.
__________________
Reply With Quote
  #8  
Old 07-16-2014, 05:26 PM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

Channeling is 200 on NEC, I assume it is the same on all casters.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
Reply With Quote
  #9  
Old 07-16-2014, 06:05 PM
Byrjun Byrjun is offline
Planar Protector

Byrjun's Avatar

Join Date: Jan 2013
Posts: 1,132
Default

I think the fizzle rate might be a bit too low too. Especially on the Cannibalize line of spells, these had a much higher rate of fizzling on live compared to other spells.

Honestly I think NPC channeling is fine. I've seen raid mobs channel gate with a serious push being applied. Aaryonar on the Velious beta server was insane, we were pushing her all the way down the hall and she would still channel gate. I don't even remember her using gate on live, and if she did it was insignificant because I don't remember her ever gating even after dozens and dozens of kills. I'd maybe even suggest NPC channeling rates to be lower, but Nirgon might pop a blood vessel at such a suggestion.
__________________
Blue: Byrjun Thorsson
Green: Wizurg
Reply With Quote
  #10  
Old 07-16-2014, 08:04 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I was thinking a little while ago while I casted an allure through my VoG hasted/dual wielding pet + another mob on me for the 4th time after charm broke that I should make a thread about channeling rate.
I notice you didn't post any logs.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.