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  #1  
Old 07-15-2014, 01:17 PM
fishingme fishingme is offline
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Originally Posted by Bboboo [You must be logged in to view images. Log in or Register.]
1) Don't level in Overthere
2) Pull mobs off the Bard
3) Why the hell do people level in Overthere?
Other zones are quite full on this server this year. Also, quad kiting or playing any caster class unable to get a group easily like a wizard. Firionia was greening out pretty rough to my wizard last week at 42 so I decided to do some overthere it was great until the bards took all the blues, and yes I did pull mobs off the bard but doing that only works if you're ready to pull when their train comes by, otherwise they're halfway across the zone.
  #2  
Old 07-15-2014, 02:11 PM
indiscriminate_hater indiscriminate_hater is offline
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Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Other zones are quite full on this server this year. Also, quad kiting or playing any caster class unable to get a group easily like a wizard. Firionia was greening out pretty rough to my wizard last week at 42 so I decided to do some overthere it was great until the bards took all the blues, and yes I did pull mobs off the bard but doing that only works if you're ready to pull when their train comes by, otherwise they're halfway across the zone.
Zones in the OT level range where you can quad kite:

Oasis
Feerrott
Misty Thicket
Freeport
Rathe Mountains
South Karana
Butcherblock Mountains
Emerald Jungle
Burning Woods
Dreadlands
Frontier Mountains
City of Mist
Firiona Vie

Next excuse, please
  #3  
Old 07-16-2014, 01:43 AM
wimlin wimlin is offline
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Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
Zones in the OT level range where you can quad kite:

Oasis
Feerrott
Misty Thicket
Freeport
Rathe Mountains
South Karana
Butcherblock Mountains
Emerald Jungle
Burning Woods
Dreadlands
Frontier Mountains
City of Mist
Firiona Vie

Next excuse, please

Zone I'm having an issue with is Burning Wood. Bards name is Whaziko and hes been pulling the entire zone starting around 9 PST both nights and has basically made me have to stop xping. There are very few places to quad at this level now that raptors are completely ruined so basically once he rolls in I'm done for the night unless I want to petition. You can literally run through Burning Wood the past couple nights and see almost no mobs in the zone.
  #4  
Old 07-16-2014, 09:30 AM
Orruar Orruar is offline
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Originally Posted by wimlin [You must be logged in to view images. Log in or Register.]
Zone I'm having an issue with is Burning Wood. Bards name is Whaziko and hes been pulling the entire zone starting around 9 PST both nights and has basically made me have to stop xping. There are very few places to quad at this level now that raptors are completely ruined so basically once he rolls in I'm done for the night unless I want to petition. You can literally run through Burning Wood the past couple nights and see almost no mobs in the zone.
Bards in BW don't pull sarnaks or giants. And no bard is perfect at clearing. There will always be a few hornets/skellies/apes left untouched. Finally, the mobs there die at very different rates (some have 3x the hp of others). By the time he's finishing his pull off, half the zone will be repopped and you'll have your choice of mobs to gather for a quad.

In summary, quit whining and being bad at EQ.
  #5  
Old 07-16-2014, 12:54 PM
fishingme fishingme is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
Zones in the OT level range where you can quad kite:

Oasis
Feerrott
Misty Thicket
Freeport
Rathe Mountains
South Karana
Butcherblock Mountains
Emerald Jungle
Burning Woods
Dreadlands
Frontier Mountains
City of Mist
Firiona Vie

Next excuse, please
Oasis, spectres are camped constantly
feerrott specs, ineffecient and asshole to quad specs when they're more designed for classes such as a single target class, I.E. necro
misty thicket, don't want to ruin my faction and most guards are green
freeport, why the hell do i want to ruin my faction
rathe mountains, hill giants are shit because of their HP
south karana is green.
butcherblock, dwarves are camped and mostly too spread out
emerald jungle, mobs are too close together with very little in terms of ideal quadding spots with no pathers, also many resists on snares which increases running around and kiting back into a solid range for AOE and increasing chances of running into an additional mob.
burning woods, at 42, you must be fucking stupid
dreadlands, yeti area/snow area, there is a bug where if you run 2 feet up a cliff, you get an error message of "mob is too far away" even though it's easily within melee hitting distance of you, by karnors, too many resists as all mobs are even/yellow
FM, too much caster aggro, giants are mostly camped with levels/hp varying highly.
CoM, Com is camped, and not an ideal quadding location, you would never be able to hold onto a camp as a wizard quadding due to there being too many mobs, this suggestion has convinced me that you're retarded.
Firionia vie greens out 95% of the mobs at 42, there's 3 snarlers and 1 growler that con dark blue until 44. It becomes quite a boring grind especially when lately there's been normally 3 quad kiters and 1 group there.

Next retarded suggestion on a leveling area, please.
  #6  
Old 07-16-2014, 01:51 PM
indiscriminate_hater indiscriminate_hater is offline
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Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Oasis, spectres are camped constantly
feerrott specs, ineffecient and asshole to quad specs when they're more designed for classes such as a single target class, I.E. necro
misty thicket, don't want to ruin my faction and most guards are green
freeport, why the hell do i want to ruin my faction
rathe mountains, hill giants are shit because of their HP
south karana is green.
butcherblock, dwarves are camped and mostly too spread out
emerald jungle, mobs are too close together with very little in terms of ideal quadding spots with no pathers, also many resists on snares which increases running around and kiting back into a solid range for AOE and increasing chances of running into an additional mob.
burning woods, at 42, you must be fucking stupid
dreadlands, yeti area/snow area, there is a bug where if you run 2 feet up a cliff, you get an error message of "mob is too far away" even though it's easily within melee hitting distance of you, by karnors, too many resists as all mobs are even/yellow
FM, too much caster aggro, giants are mostly camped with levels/hp varying highly.
CoM, Com is camped, and not an ideal quadding location, you would never be able to hold onto a camp as a wizard quadding due to there being too many mobs, this suggestion has convinced me that you're retarded.
Firionia vie greens out 95% of the mobs at 42, there's 3 snarlers and 1 growler that con dark blue until 44. It becomes quite a boring grind especially when lately there's been normally 3 quad kiters and 1 group there.

Next retarded suggestion on a leveling area, please.
every single one of these responses reads "i'm an unoriginal pussy who needs to be told how to play everquest."

the bottom line is you can either be a big boy and find a way to level, you can keep trying to quad in the overthere and whine in the forums like an entitled little cocksucker, or you can stop playing everquest. something tells me it won't be the first option
  #7  
Old 07-16-2014, 02:22 PM
Juryiel Juryiel is offline
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Join Date: May 2014
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Oasis, spectres are camped constantly
feerrott specs, ineffecient and asshole to quad specs when they're more designed for classes such as a single target class, I.E. necro
misty thicket, don't want to ruin my faction and most guards are green
freeport, why the hell do i want to ruin my faction
rathe mountains, hill giants are shit because of their HP
south karana is green.
butcherblock, dwarves are camped and mostly too spread out
emerald jungle, mobs are too close together with very little in terms of ideal quadding spots with no pathers, also many resists on snares which increases running around and kiting back into a solid range for AOE and increasing chances of running into an additional mob.
burning woods, at 42, you must be fucking stupid
dreadlands, yeti area/snow area, there is a bug where if you run 2 feet up a cliff, you get an error message of "mob is too far away" even though it's easily within melee hitting distance of you, by karnors, too many resists as all mobs are even/yellow
FM, too much caster aggro, giants are mostly camped with levels/hp varying highly.
CoM, Com is camped, and not an ideal quadding location, you would never be able to hold onto a camp as a wizard quadding due to there being too many mobs, this suggestion has convinced me that you're retarded.
Firionia vie greens out 95% of the mobs at 42, there's 3 snarlers and 1 growler that con dark blue until 44. It becomes quite a boring grind especially when lately there's been normally 3 quad kiters and 1 group there.
OT awesome bards are there taking all the mobs

Next retarded suggestion on a leveling area, please.
Added the one you missed. Also don't forget the option to log in, LFG for a couple of hours, and log off in utter frustration due to not being able to get a group. I see a quite a few people choosing this one.
  #8  
Old 07-16-2014, 03:00 PM
Orruar Orruar is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
dreadlands, yeti area/snow area, there is a bug where if you run 2 feet up a cliff, you get an error message of "mob is too far away" even though it's easily within melee hitting distance of you, by karnors, too many resists as all mobs are even/yellow
Weird, I was able to figure out how to quad yetis within about 5 minutes of showing up there, and they are far better xp than anything else at your level. L2P?
  #9  
Old 07-16-2014, 04:00 PM
Loke Loke is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
freeport, why the hell do i want to ruin my faction
Better question would be why you care about FP faction? I bet 50% of the server is KOS from killing Lucan at one point or another. Literally almost zero benefit to having good faction in EFP/WFP, and NFP isn't on the same faction.
  #10  
Old 07-15-2014, 05:11 PM
Bboboo Bboboo is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Other zones are quite full on this server this year. Also, quad kiting or playing any caster class unable to get a group easily like a wizard. Firionia was greening out pretty rough to my wizard last week at 42 so I decided to do some overthere it was great until the bards took all the blues, and yes I did pull mobs off the bard but doing that only works if you're ready to pull when their train comes by, otherwise they're halfway across the zone.
Bards usually kill by the HS drop off, just med there and wait for him to pull for you.
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