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#1
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I don't know where all this indignation comes from... on Live during this time period I would consider myself lucky to get 2 or 3 ticks from root OR charm on blue enemies -- on p1999 they are about 10x more reliable. My nuke however is a resist machine, but that was always the case on live as well.
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#2
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The thing is that root checks per tic was proportionate to the spell level and level of casting PC vs level of NPC. I don't think that PC level vs NPC level works on p99 in regards to resists; so really the only way to handle it, is a percent chance to break per tic. This sucks as a green has the same chance to break as a dark blue but I don't know if there are other options.
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#3
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This resist change has been so aggravating I had to create a forum account. Needs to be changed back or massively tweaked asap. No change should ever go from not classic but manageable to not classic but significantly worse for every caster in the game. It's not just roots. Spells that should never be resisted are being resisted by level 1's. I understand the need to try and fix it from the way it was before, but this patch was a massive pendulum swing to the other extreme.
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#4
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Resists seem a bit messed up now... theft of thought has a neg 1000 magic mod and has been resisting on green con's since last patch.
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#5
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I heard this will be fixed post velious. ;-)
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#6
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I don't know about root breaking, but Snare is resisting far more than it ever did in classic. Since the change I am getting 2-3 resists on Snare on blues (and not high blues at that) fairly regularly. In live-classic getting 2-3 resists on a blue was by far the exception and usually took no more than 1-2 casts to land it.
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#7
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EQ was created from a DnD campaign.
In DND, there is a 5% chance for anything to happen - success when failure is guaranteed, and failure when success is guaranteed. You can see this most easily with tradeskills - a 250 JC can fail a lvl 17 combine - and will, 5% of the time. Additionally, a lvl 17 JC can succeed on a 250 combine - 5% of the time. Wouldn't surprise me if the new checks are factoring this in. If you have a 2 minute root there's 20 checks for failure - if each are at least given a 5% chance to break, there's a ~65% chance it will break early. If there are other mitigating factors, it's almost guaranteed to break early (even at just 8% per tick it goes up to 81% to break early)
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#8
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Quote:
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#9
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Quote:
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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Last edited by August; 07-09-2014 at 12:03 AM..
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#10
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I've yet to see any evidence brought forth regarding this base "5% chance to get resisted on all spells by even level 1 mobs" notion.
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