Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-27-2010, 01:28 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,446
Default

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Seems like too much work to get "right."

How will you code the pvp portion of this? As far as I know, there's no way for a player to be set as an NPC (could be wrong, just haven't seen it). So the player monster will have a blue PC player name, sort of ruining the surprise that the mob is being controlled by a player. But then how do you allow other players to attack the player monster? You could have the player monster auto-flag PVP, but then the player would also need to be flagged PVP to attack.
Like I said, coding aside. I was just throwing out the idea that it would be possible to do in-game, manually, just for fun, without implementing an automated process with potential exploits.

To answer your question about the combat, that's all inherent into /be. The target becomes an npc, with the specified model, size, textures, face, clothing, etc. You can even set a level cap, if you choose to. For example, no one over level 10 can come own your fire beetle. They leave a lootable corpse behind just like an NPC, which is why I specifically mentioned nuking all items in inventory and using poof-on-death weaponry.
  #2  
Old 08-27-2010, 03:40 PM
stormiejs stormiejs is offline
Aviak

stormiejs's Avatar

Join Date: Jul 2010
Posts: 79
Default

I remember playing this back on the test server. There was a small button on the character select which would start loading you into the game. It would pick a random low level monster and then you would take over it. The highest level creature I got to be was a shaman mob in Kerra Ridge. It was cool to be able to scribe spells, cast them, and have an inventory as an NPC. You were ally with other NPCs so you could not attack them, but you could attack and cast on players. I'm not sure if you actually got experience for killing players, but that would have been funny.

While it was a cool concept, you didn't really get anything to do except jump around, /wave as a skeleton, or other small gimmicks. Who honestly wants to invest into an NPC creature that is going to die in ~10 seconds or a few minutes. On the other hand, who wants to level up on this server against a ton of people griefing lowbies with it? Just look at the R&F forum and try to imagine how it'll work out in this server's community.

Maybe the devs could take a list of volunteers and incorporate this into some sort of GM event, but otherwise it just seems like wasted effort that could go into fixing the server or releasing kunark.
  #3  
Old 08-27-2010, 04:53 PM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

You could indeed gain levels in Project M.
  #4  
Old 08-27-2010, 04:59 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,037
Default

how badass would it be for Project M to give you a .01% chance to spawn as a raid target.
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #5  
Old 08-27-2010, 05:25 PM
Bigcountry23 Bigcountry23 is offline
Fire Giant

Bigcountry23's Avatar

Join Date: Oct 2009
Posts: 724
Default

The best was being a Madman in Oasis. Hanging out in the water near the docks and waiting for somone to Med with like 10% health... hehehe
__________________
Toons: Boommaster 60 Wiz/Tinkermaster 58 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 60 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 59 Nec/Torgon 57 Warrior
Guild:Good Guys
Discord:Boommaster/Tinkermaster#9869
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.