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#21
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![]() I would personally say play that is fun for you, and can accomplish whatever the goals that you would like to do.
One thing that I have always learned when I started playing on this server is there there is always someone who is willing to lend a hand. They might help you camp something, give free buffs, good advice, start you off with a little gear, or even give you some items to trade. | ||
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#22
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![]() Definitely don't worry about gear, just keep leveling (if leveling is what you're most worried about). What you have listed there is more than adequate to carry you to level 30 or 40, or higher. You will be more group-dependent, and your healer will shit a few extra bricks on bad pulls, but other than that you're mostly as effective at holding aggro as the guy with the fungi and ebon mace standing next to you if you're using your spells right.
That being said, if you're really set on having some better gear, you should shoot for some 5ac/55hp rings. It costs about 500pp for a pair, which doesn't take too long to save up. If you want to make some decent cash for a few levels to save up, head to ec/wc and hunt wisps. You can turn the stones in to the gypsies in sro for some good xp (I was getting about 2-3 blues per greater stone on my 12 wiz) and decent cash (10p per greater stone). Wisps range from level 9-11, so you can hunt them for a few levels still. Murder spiderlings & black bears between whisps and sell the silks & hq pelts at the tunnel for extra monies. This will likely be a lot slower xp for you than grouping in guk, but if having some extra money makes you feel better, go for it! (Personally I prefer the slow-your-roll style of leveling, and can vouch for the warm fuzzy feeling those extra hps will give you).
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Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin Maeghar Frightreaver - 56 Erudite Cleric Maamdak Battlebeard - 48 Dwarf Rogue Crunkasaurus Rex - 49 Ogre Shaman Mendak - 51 Halfling Druid (Green) <Paradox> RIP | ||
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#23
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![]() Xp penalties are wierd. On one hand they make sense, as a Halfling War you get +15% xp, compared to a human monk who gets -20%. However the latter can solo/duo more efficiently so in use you end up getting more orange movement in your XP bar despite the penalty.
If you want to receive random /who's for invites to group and remain a melee, Monk>War>Rogue>(Other melee's not so much until Velious - Right? I think hybrid get the penalty removed then?) My opinion! [You must be logged in to view images. Log in or Register.] | ||
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#24
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![]() Stuck at 13 on my SK and im either considering rerolling or just leaving the server entirely [You must be logged in to view images. Log in or Register.] I have zero luck making my own groups (probably due to others in zone being in a group already) and im just tired of killing wisps..over..and over.. ><
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#25
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![]() Quote:
Are there any other classes that interest you? Maybe play them first to get more comfortable/get money for your SK and return to your SK at a later time. | |||
Last edited by Fiyero; 07-17-2014 at 10:16 PM..
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#26
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![]() I've heavily debated on a necro, but again, I'd rather be a pick for groups or even possible raiding (not, not a cleric ><).
Monk is a possibility, though I'd never want to be an iksar, which seems to be either be one or dont. Paladin was my third choice, but im just unsure >< | ||
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#27
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![]() If you have a SK and not feeling the love, don't go PAL. They fit the same group role and have the same XP penalty so it's unlikely you'll find groups any better.
Have you considered: - enchanter - needed in groups, and can solo. downside is there's tons of them. being a good one can make you friends to re-group with however. - mage - competes on a generic DPS slot for groups, but stacks better than necro and applies damage well even when mobs die fast - shaman - useful in groups, can duo, can solo As far as the monk: If you want to min-max, sure, iksar or nothing. But on the flip side, as a human you have less XP penalty and if you plan to group the regen is less critical. The AC is very nice, but I've seen / grouped with plenty of human monks and they're fine. Especially if you're the DPS/puller
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Blue Server || My WTS/WTT/WTB list
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#28
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![]() Quote:
Since you don't want to be a cleric, your best options for groups are tanks, enchanter, shaman, bard, rogue, or monk. Paladin will still have the hybrid penalty like SK, although no racial penalty so it will level slightly faster. | |||
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#29
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![]() Play a shaman. A shaman can solo to 60, but are just as welcome in groups for their buffs, debuffs and overall utility. You can play one "like a caster" and load up on mana/wis for root rotting, or you can be a battle shaman and load up on hit points with some decent AC and actually stay in melee for quite some time. Even before Kunark I had an Ogre shaman that was meleeing Spectre's in Feerot to get to 50, but could have easily joined any lower guk group at any time. Don't think just because a shaman is a priest it's anywhere near the playstyle of a Cleric. You will be a backup healer at best at higher levels (until you get ahold of torpor), but your slows end up being so much more mana efficient than healing anyways. You also add decent DPS with your dog and DoTs, not to mention you can even be an off tank in most exp groups during bad pulls.
Also, if you're having trouble taking a class past level 11 then I wouldn't be worried about being wanted in raids. Honestly, the commitment to even hit the level to enter the raid scene is really high if you aren't twinked or have friend to power level you. I'd worry about that when the time comes, for now just play what you enjoy. Personally I've always felt shaman made better "battle mages" than any of the hybrids. Hybrids end up being "mostly melee with some spells thrown in", while Shamen can debuff a mob and dot it up enough to stand there and take the beating while wearing the mob down. I find that a much more rewarding and fun playstyle. | ||
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#30
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![]() cleric might sound boring at the offset, but i found myself really enjoying it when i played one as my main on live. there is much more to the class than simply healing the main tank and you can really be quite active in many situations. there is no xp penalty and you will be soufht after for groups. sometimes you have to /anon or /role just to avoid constant invites when you are not looking to group. the social aspect of the game is not to be underestimated
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