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#1
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Its better than it was before, when they would flee even when there were 20 of them stacked on top of each other.
I still see mobs fleeing properly... it just doesn't work too well in multi-level dungeons I don't think.
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#2
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#3
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#4
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Huh that's odd, I thought more people would know about the newbie quest I'm talking about. Well, I think people know about it, but maybe they just don't know it can get them to 20 for under 1k?
Well now that I realize nobody knows, I'm totally ransoming this. PM with offer for secretz :P Yeah, I'm not even kidding. PMs . . .
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#5
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#6
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#7
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karnor's castle. hunt skeletal warlords for tranquil staffs (~40k item) and skeletal berserkers for band of eternal flame (~6.5k). gain exp while you hunt.
use harmony generously to move to different camps. skeletal warlord can spawn at courtyard camps and the jail area (watch out for the undead jailer though). berserker spawns in the rooms adjacent to lcy. I got a tranquil staff (which I sold for 50k) on a skeletal warlord that spawned by the bridge right next to the courtyard.
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Geguven - (a very original) Halfling Druid | ||
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#8
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Otherwise quadding seafurries, dino in OoT, and the goold ol' PLing or Porting.
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Auvdar -- Divinity, 60 Druid. Retired.
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#9
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the only good reason to do KC is that you can do legit solo exp there with a chance of a 40k item dropping, especially if you use track and hit the nameds without people getting pissed at you for stealing them.
the t-staff is so rare that you can[t really count on getting one to drop. you could easily run around karnors killing as many warlords as you can for a couple of weeks and not get one. so if you are just trying to make money i would pass on kc...unless you want to make good exp at the same time. | ||
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#10
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