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  #21  
Old 06-03-2014, 10:18 AM
Erati Erati is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
I played this game since day one and always remember duck casting, I hear people say they think it wasnt classic, wich one us is cray?!

Ill swear up and down it was in. I mean I quit right after vel came out, and I Know it existed at some point, so that means it couldn't possibly be anything but classic, right? So why does anyone say its not classic?
duck canceling your spells instantly was certainly not classic sir

you would be screwed if you casted the wrong spell, esp if you are a healer type and needing to do a quick heal and you started like a CH for example....you could not interrupt your spell before the casting time finished

the only thing you could do is run around jump and do things to make sure your spell didnt go off, but you would still have to wait the full cast time duration

same goes for item clicky spells, if you accidentally clicked one when you didnt want, there was no stopping it

I remember I dueled a fellow wizard once and I accidentally clicked my 'lure stick' from VP which has a 12-15 sec cast time ( cant remember ) ...suffice to say...I lost that duel as I just stood there casting this ridiculously long spell unable to do anything else while they just shrugged and nuked me. Afterwards I explained what happened and was embarrassed but they just laughed.

Ducking to instant interrupt changed the game completely as it brought in much more timing and skills, you screwed yourself way to easy from a simple mis- click before.
  #22  
Old 06-03-2014, 10:24 AM
Nirgon Nirgon is offline
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Ive noticed we dont have flying mounts
  #23  
Old 06-03-2014, 10:35 AM
Uteunayr Uteunayr is offline
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Personally, I have a memory during classic (Pre-Kunark) of being taught to make macros such as /pet attack, /pet back off, and /pet guard from a necromancer killing the bard in the WFP Inn.

Either way, shouldn't this be posted in the bug forum for the devs to consider?
Last edited by Uteunayr; 06-03-2014 at 10:40 AM..
  #24  
Old 06-03-2014, 11:47 AM
Nirgon Nirgon is offline
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Duck casting can go right now, no need for a bug post

8)
  #25  
Old 06-03-2014, 11:51 AM
kaev kaev is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
duck canceling your spells instantly was certainly not classic sir

you would be screwed if you casted the wrong spell, esp if you are a healer type and needing to do a quick heal and you started like a CH for example....you could not interrupt your spell before the casting time finished

the only thing you could do is run around jump and do things to make sure your spell didnt go off, but you would still have to wait the full cast time duration

same goes for item clicky spells, if you accidentally clicked one when you didnt want, there was no stopping it

I remember I dueled a fellow wizard once and I accidentally clicked my 'lure stick' from VP which has a 12-15 sec cast time ( cant remember ) ...suffice to say...I lost that duel as I just stood there casting this ridiculously long spell unable to do anything else while they just shrugged and nuked me. Afterwards I explained what happened and was embarrassed but they just laughed.

Ducking to instant interrupt changed the game completely as it brought in much more timing and skills, you screwed yourself way to easy from a simple mis- click before.
Mostly, yeah. But running around, jumping, & etc. did nothing directly to interrupt your cast. If you were sitting or ducked when when cast finished it would interrupt. Also, if you ended in a different location than you started there would be a channelling check based on the distance between where you started the cast and where you finished it.

I remember a druid on Tunare who loved to start casting a port and then run in a circle around those being ported, almost always ending up close enough to the start of cast location so the cast would channel successfully. I remember players starting casts of spells with flashy effects and then running past the newbs in GFay just to show off (lots of higher level spells had fancier effects than lower level.) And clerics used to sit to catch a med tick while casting CHeal.
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  #26  
Old 06-03-2014, 11:54 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Duck casting can go right now, no need for a bug post

8)
Can't wait for them to fix the broken serverwide OOC and EXTREMELY broken group EXP calculations on red. They make the server almost unplayable right now due to how unclassic it is. Ruining my immersion so hard :/.
  #27  
Old 06-03-2014, 12:32 PM
Nikon Nikon is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Either way, shouldn't this be posted in the bug forum for the devs to consider?
Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Yeah I put it in here to get some feedback prior to posting in bugs. See what people thought or whether the had other evidence which showed it to be incorrect.
  #28  
Old 06-03-2014, 01:29 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Green pet pulling was not a thing while pets alone could proximity aggro NPCs. The rationale for this should be very obvious.
Good point, although I guess it could in theory be used for non-KoS mobs?
  #29  
Old 06-03-2014, 01:47 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Mostly, yeah. But running around, jumping, & etc. did nothing directly to interrupt your cast. If you were sitting or ducked when when cast finished it would interrupt. Also, if you ended in a different location than you started there would be a channelling check based on the distance between where you started the cast and where you finished it.

I remember a druid on Tunare who loved to start casting a port and then run in a circle around those being ported, almost always ending up close enough to the start of cast location so the cast would channel successfully. I remember players starting casts of spells with flashy effects and then running past the newbs in GFay just to show off (lots of higher level spells had fancier effects than lower level.) And clerics used to sit to catch a med tick while casting CHeal.
I remember zero of proximity casting, and 100% of duck casting stopping spell cast in classic. I quit after kunark launched. I played on Rallos Zek.
  #30  
Old 06-03-2014, 11:03 PM
Ikonoclastia Ikonoclastia is offline
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Well remembering stuff from 1999 is pretty tough so evidence is best imo.

Quote:
Cancelling spells

Ducking is the best way to cancel spells before you finish casting them.
Feb 1 - 2002 (Right after Luclin)

http://www.gamewinners.com/Cheats/index.php/Everquest

This is pretty useful to, it seems more than likely that it was included in Luclin or post Luclin patch:

Quote:
Ducking while casting cancels the spell. Due to a recent change, ducking now immediately cancels your current spell cast. If you find yourself in the middle of a long cast, you can rapidly hit your duck key twice and be ready to cast another spells or sit down to meditate
Feb 1 - 2002 (Right after Luclin)

http://www.oocities.org/xymarra/Stra...rStrategy.html
Last edited by Ikonoclastia; 06-03-2014 at 11:06 PM..
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