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#1
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![]() I posted for years on the Vanguard forums before it came out. After the horrible launch I didn't even bother to try it. Would love to finally play this game.
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#2
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![]() bad:
graphics sounds aesthetic glitches (you can fall through the world almost anywhere underwater if you try hard enough huge world boring wow style quest design "seamless world" with zonelines furries brad mcquaid good: move while casting no instances well designed classes good feeling abilities difficult? classic eq charm in some areas | ||
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#3
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![]() In-game chat initial work has been committed and here is a little video of it in action.
https://www.youtube.com/watch?v=QAgmEm5j9Cg
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#4
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![]() I played Vanguard on release also, on 'Tichondrius' was it? The FFA PvP server they had going. It was fun for quite a while, but the game felt somewhat clunky, mechanics felt like they had a delayed response - it was especially noticeable in a PvP environment where you need to have good reflexes.
The open world was vast, but it also had places which were just devoid of any life whatsoever. It was quite heavy on the graphics too, even the best PCs would still struggle trying to run this game on full settings. The gameplay was definitely unique, but not really balanced for PvP, Sorcerors were so damn overpowered with their instant pbaoes that could kill in two shots. I played the "enchanter" class and a friend played the "necro", think we made it into low 40s before stopping. It's an interesting project you've got going, I'm looking forward to seeing it progress!
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | ||
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#5
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![]() Sadly I was planning on playing this game when I got off deployment but the news that it is shutting down kind of put a stop to that. In the short amount of time that I am back before they shut it down I will what I can do about using the program to get some information. Are there any areas/starting zones that you would like for us to focus on?
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#6
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![]() Quick little update:
Added: Much better movement support (no more spawns appearing and disappearing while moveing) Added: Characters will now save and load more data from the Database Added Login: The char_lasteen timestamp will now be utilized when a character is saved world-side Changed: made world a bit less spammy on the logwrites Changed: re-enabled proximity spawning
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#7
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![]() Can you make a character and log into the world yet? I wanna play it!
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#8
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![]() Yes you can make a character log in and run around but that is about it at this point we are still alpha actually i would call it pre-alpha to be fair.
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#9
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![]() I really loved Vanguard. Was a shame to see Brad mismanage it into the ground before it was even released. Had a ton of really great ideas and a big world but its potential was crushed into linear progression hell after all the pre-launch and early-release mess.
APW was a blast (though ghetto-instanced). Don't think I could play it again though. | ||
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#10
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![]() screw vanguard. bring back shadowbane!
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