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#21
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Here melee would land hits on casters 95% of the time and for high damage. Also warrior disc stun with 1 handers is stupid. You get stun locked from full health to 0 health because the stuns last roughly 1-2 seconds. This is NOT classic. Warriors relied on getting that lucky crit for insane damage against their opponent and their superior HP/MR provided survivability, there was no stun lock like they do here. | |||
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#22
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#23
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#24
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Drak is right about melees here, most of us long timers remember the huge melee buff put into place during classic because everyone was rolling wiz/dru and they were like unstopabble in that era.
I don't think the melee buff was ever repealed though and it's kind of ridiculous for rogues and monks in endgame kunark gear. | ||
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#25
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Just wait until Velious and the 2handed dmg bonus.
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#26
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Yeah the Devs will need to seriously review the Melee hit and interrupt rate in PvP once things like 2 handed damage bonus comes in if they want PvP to be balanced.
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#27
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if you wanted warriors to resemble their class like on live in this era, you'd know kick stuns and mighty strike are complete horse shit.
they were .1 interrupts, the crippling/ critical blows had a smaller modifier (i.e. did less damage), and crippling blows weren't 100% stun rate. you remember it that way, Gaanon, because it was that way. The hit rate is very high/ interrupt rate on spells is high/ resisting is very hard. i think Colgate noted that the reason Everquest PvP was skill based was because the fights were far more elongated than most games. I fought a paladin once for forty minutes once and eventually got the edge because his clarity wore off (my regen was enough to keep his damage minimal, which was also indicative of paladin DPS). That is not the case here. 50 on 50's didn't take 5 minutes - they took two hours. But good luck championing those changes. I mean enchanters, at the beginning of the server, complained that spells wouldn't land, but I'm still relegated to support as an enchanter. Once you recognize and accept that, the class becomes very fun. Pells, tash, buffs. | ||
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#28
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the miss rate became less once melees got that primal proc though, if you remember that, but that's because every combat stat became maxed and atk power shot through the roof with those weapons. just supercharges a melee.
I think the static hit rate is there on top of your dex vs. an opposing player's agility. or at least that's what i was told. | ||
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#29
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Melees need nerfed so fucking hard on this server. Velious going to be more broken than it was on live.
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#30
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