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#21
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Quote:
At 29 I began quadding solo, and never looked back. It becomes most efficient at lvl 34, however the levels come quick while quadding. During an unhealthy playtime stretch I could make 3-4 levels in a day at the right spots, and enjoy most of my time doing it. The lvl 30ish wizard quests are quite fun to complete as well. You will likely not be first choice for groups, but you have utility. Wizards are burst DPS, which allows us to shine during raids. While grouped you will not offer sustained DPS like that rogue or monk that is with you. That is OK. Utilize your stuns and roots. That one great save that was due to your utility spells may leave such a positive impression that next time the group will be asking YOU to join them. Maybe... Later in the game you will be welcomed for your Evac ability. Allowing groups to delve deep in to a dungeon with less of a concern of leaving a corpse behind. Your group gate spells also allows for your group to maneuver quickly to new hunting grounds. Keeping the group from falling apart while running/seeking ports. Your great burst DPS will help to burn down that named mob your group has been working for. Late game you are wanted for AE groups. The most infamous AE group being Chardok, but there are other "small time" AE groups else there. There has been talk about Sebilis AE after the last patch (maybe) fixed pathing issues. ^ Most of this doesnt sound fun to you? Best to try out another class before you waste too much of your time! *edit* Oh, also, don't feel you need to burn all of your mana each pull with the exception of quading. In fact, that is normally the wrong way to play Wizard. I am not saying to sit there and do nothing as you'd give us all a bad name. Keep a reserve of mana when you can for that moment your group needs something dead quick, those three mobs rooted asap, that CHeal interupted, or that evac to safety. Well-formed groups find their DPS primarily in melee. | |||
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Last edited by Meiva; 05-09-2014 at 01:13 PM..
Reason: An additional thought.
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#23
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__________________
The Ancient Ranger
Awake again. | |||
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#24
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Wizards aren't bad. They're situational.
Besides that though, p99's timeline isn't very friendly towards caster DPS. Extra time means more gear of higher-quality is more readily available. And while extra gear means more damage AND more survivability for melee, it doesn't give a caster more mana regen, more efficiency, or more damage. So wizards start off already an "ok" option at best for groups. And then p99's slow timeline weakens them relative to melee DPS classes from there. They aren't bad though, because they are still quite good soloers, great in raids, sweet in AE groups, and they have some nice convenience features in the form of ports (which get even better in Velious with translocates). | ||
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#26
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Essentially all low level characters just run around stabbing things. Sure casters throw in an occasional nuke, and pet classes (once they get a pet) are the exception but otherwise every class plays largely the same at first level. You really have to play a class at least to 10 (and arguably longer) before you can really appreciate what that class is about. | |||
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#27
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Personally I thought taking a wizard to something where you are already clearing fast with 5 to be great. Seb crypt for example.
Oh and I was able to pull aggro right as PD died and out dps the rogues. I also think draco was 3 manned here by SK/cleric/wizard under train? Yaw? | ||
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#28
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Weezards are not bad.
[Fri Feb 21 18:21:50 2014] Trakanon engages Wavaran! [Fri Feb 21 18:22:07 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:15 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:23 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:31 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:31 2014] Trakanon hits YOU for 17 points of damage. [Fri Feb 21 18:22:31 2014] Trakanon hits YOU for 345 points of damage. [Fri Feb 21 18:22:31 2014] Trakanon bashes YOU for 148 points of damage. [Fri Feb 21 18:22:33 2014] Trakanon hits YOU for 620 points of damage. [Fri Feb 21 18:22:33 2014] Trakanon hits YOU for 345 points of damage. [Fri Feb 21 18:22:38 2014] You regain your concentration and continue your casting. [Fri Feb 21 18:22:38 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:39 2014] Trakanon hits YOU for 620 points of damage. [Fri Feb 21 18:22:39 2014] Trakanon hits YOU for 170 points of damage. [Fri Feb 21 18:22:40 2014] Trakanon hits YOU for 370 points of damage. [Fri Feb 21 18:22:41 2014] Trakanon hits YOU for 195 points of damage. [Fri Feb 21 18:22:41 2014] You are stunned! [Fri Feb 21 18:22:41 2014] Trakanon bashes YOU for 155 points of damage. [Fri Feb 21 18:22:48 2014] Trakanon was hit by non-melee for 825 points of damage. [Fri Feb 21 18:22:48 2014] You have slain Trakanon! [Fri Feb 21 18:22:49 2014] You gain party experience!! | ||
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#29
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Theyre bad, because when a wizard gets a group, they think that "partying" means watching netflix and standing up at random points in a fight to cast a nuke and then med for another episode.
__________________
"Something something darkness something"-Nietzsche
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#30
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