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#1
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What part of that doesn't make sense to you? | |||
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#2
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It's a very simple concept. Which in the end, the penalties were removed proving it was a dumb idea to begin with. Edit: lets not forget the developers of 15 years ago were brad "pill head" mcquaid that cant make a game if his life depended on it. The simple fact EQ was even remotely successful was blind luck that all the half assed mechanics were made into decent ones by the players, like feign death pulling. | |||
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Last edited by Rhuma7; 05-07-2014 at 08:22 PM..
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#3
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This isn't a mistake - they had to purposefully code it this way.
Example: Human Druid = 0 modifier Human Enchanter = -10 modifier That means that to reach a certain, arbitrary level, if it took 100k experience for the druid, it would take 110K experience for the enchanter. Let's call this level 30. So, they're both at level 30. Druid has 100k experience, Enchanter has 110k experience. They kill a mob worth 1k experience total. Druid gets 100/210 * 1k = 476 experience Enchanter gest 110/210 * 1k = 523 experience. Let's say it takes 20K (doesn't matter) to level. That means it would take 22K to level for the enchanter. Each mob gives 1k experience. Druid requires = 20,000/476 = 42 mobs to level Enchanter requires = 22,000/523 = 42 mobs to level Thus they level at the same time. This was 100% intentional. It preserves level gaps because the relationships cancel each other out, and all that ends up mattering is the exp modifier, group bonus, and how fast you kill. Everyone levels at the same speed.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#4
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So, they're both at level 30. Druid has 100k experience, Enchanter has 100k experience. They kill a mob worth 1k experience total. Druid gets 100/200 * 1k = 500 experience Enchanter gest 100/200 * 1k = 500 experience. Let's say it takes 20K (doesn't matter) to level. That means it would take 20K to level for the enchanter. Each mob gives 1k experience. Druid requires = 20,000/500 = 40 mobs to level Enchanter requires = 20,000/500 = 40 mobs to level Thus they level at the same time. Fixed it for you. | |||
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#5
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Lemme rephrase that: Quote:
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Last edited by loramin; 05-07-2014 at 08:32 PM..
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#6
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Xp penalties working the way they were, werent done on purpose, if the group xp was divided on purpose to neglect the xp penalty there wouldn't have been one in the first place. | |||
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#7
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Danth | |||
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#8
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Quote:
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#9
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If you're arguing that penalties shouldn't exist then I'm not here to debate that. I'm arguing that they intended the penalties and intentionally coded exp gain to even out leveling speeds while grouped. Nothing more.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#10
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Id like to leave this thread with a question to you all. More of a rhetorical question.
If a rogue and warrior are the only classes, that have an xp bonus... Why are they always getting the least amount of experience in a group, to which they are dependent on and without a fungi at the very least, cant solo? With this in mind, the xp bonus doesn't exist, since every class has a penalty excluding them. You're telling me that was intended? | ||
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