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  #21  
Old 05-04-2014, 06:14 PM
Bboboo Bboboo is offline
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Sorry, news says otherwise and I trust the news.
  #22  
Old 05-04-2014, 06:19 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The hybrid penalty is actually something I like, as much as most people hate it. If it applied to just the person leveling and not the group I'd say that would be perfect. Gotta have something that makes leveling extra challenging for some race/class combos.
Because we all know how easy Rangers have it.
  #23  
Old 05-04-2014, 06:20 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Mobs not giving up chasing you until you zone. Not because of trains but because it helps create some real fear.
This is only a function of P1999 as opposed to classic EQ, correct? I distinctly remember mobs clearing aggro if you ran far enough away, as in maybe halfway across the zone.
  #24  
Old 05-04-2014, 06:26 PM
Telin Telin is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
This is only a function of P1999 as opposed to classic EQ, correct? I distinctly remember mobs clearing aggro if you ran far enough away, as in maybe halfway across the zone.
I think it was clear to the zone line in Classic zones, but starting in Kunark zones they may stop chasing after a long distance; however, you remained on their hate list and they would aggro you when you're back within a certain range.
  #25  
Old 05-04-2014, 06:31 PM
rogoshen rogoshen is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I think it was clear to the zone line in Classic zones, but starting in Kunark zones they may stop chasing after a long distance; however, you remained on their hate list and they would aggro you when you're back within a certain range.
yup!
  #26  
Old 05-04-2014, 06:57 PM
Wiery Wiery is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
Actually, it is a direct correlation. Because you don't like it, doesn't mean it's wrong. This is an opinions thread. Therefore, if you disagree with mine, yours becomes invalid [You must be logged in to view images. Log in or Register.]
  #27  
Old 05-04-2014, 07:16 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
Actually, it is a direct correlation. Because you don't like it, doesn't mean it's wrong. This is an opinions thread.
No it isn't a direct correlation.

Classes could be incredibly imbalanced and there could be no diversity at all. Such as a game with classes named "Warrior", "Fighter", "Brawler", "Knight" that all do exactly the same thing, just with different skill names, but Warrior hits for 500 and Fighter hits for 400 and Brawler hits for 300, etc.

That's actually how melee fighting works in Everquest. You just auto-attack and click on your "kick" buttons when they refresh and the amount of damage you do is solely dependent on your class (aside from gear, of course).

Imbalance has nothing to do with diversity. Everquest could be far more balanced AND have far more diversity at the same time.
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  #28  
Old 05-04-2014, 07:53 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No it isn't a direct correlation.

Classes could be incredibly imbalanced and there could be no diversity at all. Such as a game with classes named "Warrior", "Fighter", "Brawler", "Knight" that all do exactly the same thing, just with different skill names, but Warrior hits for 500 and Fighter hits for 400 and Brawler hits for 300, etc.

That's actually how melee fighting works in Everquest. You just auto-attack and click on your "kick" buttons when they refresh and the amount of damage you do is solely dependent on your class (aside from gear, of course).

Imbalance has nothing to do with diversity. Everquest could be far more balanced AND have far more diversity at the same time.
+1

EQ definitely was decent on diversity but pretty poor on balance
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #29  
Old 05-04-2014, 08:04 PM
Clark Clark is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
If I like it, it couldn't be a flaw.

Seriously, I liked THE BOOK! None of the other so-called flaws.

Okay, strafe running too.
Spell book is terrible [You must be logged in to view images. Log in or Register.], but strafe running is good.
  #30  
Old 05-04-2014, 08:08 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I think it was clear to the zone line in Classic zones, but starting in Kunark zones they may stop chasing after a long distance; however, you remained on their hate list and they would aggro you when you're back within a certain range.
I believe they stopped chasing you after the distance between them and you was great enough rather than some sort of tether. I also don't recall agro remaining when returning near their bind.
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