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  #21  
Old 04-30-2014, 08:56 PM
Shannacore Shannacore is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Just keep in mind, you can only raise one above 200 (excluding class / race skills: poison, alchemy, tinkering).

Personally, I'm 250 Poison, 190 Fletching, 180 Brewing (taking this one to max) and going to take tailoring over 200 on Wyntir.

Brewing is cheap, but ALOT of combines. 180+ is super wrist breaking.
Tailoring is hard, time consuming, and expensive. You are one of the two races that have cultural to get to high levels currently (228 in kunark). Velious has very nice twink gear you can make.
Smithing is honestly kinda easy, not super useful unless you're a cultural class in velious. Javelins and banded armor.
Baking isn't good. Not a whole lot of use and low cash potential. Kinda fun making birthday cakes though.
Fletching is expensive and kinda good if you're a bow class. Poor cash maker.
JC has some real cash potential, only really viable for enchanters though because every bar has to be enchanted to make stat gear.
Uh.. Poison isn't good, unless for ring quest in Velious.
Pottery is a pain, need 122+ for velious gate potions. Won't make any money.
Alchemy is probably best tradeskill as far as usefulness and cash potential.
Tinkering has some fun items. Have to play gnome tho.
Thanks Cecily - this helps! Didn't know about the 'Only one major tradeskill above 200' rule.
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  #22  
Old 04-30-2014, 08:56 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Shannacore [You must be logged in to view images. Log in or Register.]
I never tried out professions back in 1999, and have suddenly grown curious about it.

What's the most useful? What's the biggest money-maker? What's the easiest/hardest? What about most fun? I'd like to pick one or two up, but I don't really have a current logic for which one.

Advice would be great!
Depending on what class you are, fletching is always a fun an easy route to go, because you get the chance to shoot mobs harder and harder until you max it... Unfortunately, you have to spend a little time getting it up there for the magic arrows needed to hit most 40+ mobs and like 15+ undead.

Baking is pretty cool too, because much like fletching, its pretty easy to skill up for the first 200, as well as getting to cook your favorite enemy and enjoy the shit out of their stat bonuses. I like to think I am highlander when I eat said foods, sometimes...
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  #23  
Old 04-30-2014, 09:05 PM
Elendae Elendae is offline
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If you don't like the idea of buying bags and bags of materials, the main foraged items can get you pretty far into baking and brewing.

Roots -> Root beer (trivial at 31)
Fruit -> White wine (trivial at 82)
Berries -> Red wine (trivial at 95)

Rabbit meat -> Rabbit stew (trivial at 68)
Vegetables -> Soup (trivial at 68)
Turn any eggs into clump of dough (milk, flour, egg) for cookies and pies which trivializes at 140ish

I was going to write a guide about this, but playing EQ has got in the way.
  #24  
Old 04-30-2014, 11:02 PM
Cecily Cecily is offline
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Check out shawl 7 and the trivials in the overview chart.

http://wiki.project1999.com/Coldain_Prayer_Shawl_Quests
  #25  
Old 05-01-2014, 01:12 AM
Seducio Seducio is offline
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If you choose brewing for ring 9 quest, you may be able to save some carpal tunnel by getting to a skill of 230 as opposed to going all the way to 248. Both skill levels have an equal (95% success) chance of making the Tainted Avalanche Ale.

Other than that additional tidbit, I approve Cecily's list as I've seen Cecily running around tradeskilling long enough in Neriak to know Cecily's a solid bootlegger.

A question of my own for Cecily:

How much do you think a master Poison Maker (rogue) will charge to make a Vial of Mind Melt come Velious? (the item needed for the Tainted Avalanche Ale brewing combine)

And if your feeling super helpful: how much platinum does it take (10k? 20k+?) to become a master Poison Maker?
  #26  
Old 05-01-2014, 01:15 AM
Atamen Atamen is offline
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Tailoring is the most useful tradeskill for a Druid. Jewel crafting is great but it requires someone to do the bar enchants to make anything sellable.

If you ever plan to do the shawl quests, start on the tailoring now. Everything else is fairly easy to do in comparison. Tailoring has the benefit of having some actually decent armors to sell in velious. Most of the mobs you farm for pelts drop gems too, which I am sure will be in high demand.

I did the 8th shawl 3 times on live, tailoring was always the hard part.
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  #27  
Old 05-01-2014, 02:12 AM
Cecily Cecily is offline
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My poison wont be for sale [You must be logged in to view images. Log in or Register.]

I'd estimate it at 10k with alot of dex gear.
  #28  
Old 05-01-2014, 09:11 AM
Mirana Mirana is offline
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So if I'm understanding this correctly... Once Velious comes out, you can make Wu's armor to 158 skill. After that, you have to make quivers to skill up (>300p per combine)? I don't see anything else reasonable. Am I missing a recipe? Tailoring looks like a bitch to skill up.
  #29  
Old 05-01-2014, 09:16 AM
Daldaen Daldaen is offline
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I think the best profession is...

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Spartan.
  #30  
Old 05-01-2014, 09:41 AM
Vlak Vlak is offline
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Thanks for asking, Shanna, now I don't have to.

Elendae: This is great to know, definitely going to put all this extra foraged junk to work for me.
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