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#21
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Well, I always measure haste in rods per parsec, rounded to nearest peck.
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The Ancient Ranger
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#22
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Yeah I know how to figure out my weapons delay with different haste buffs, my question was once I figure it out, is it true / false that the number rounds up/down?
In the example Yonk posted with the jade mace "A Jade Mace + FBSS = 9/14.876", does that mean in-game when I am fighting I am using a 9/15 wep? Or the server actually treat it as a 9/14.876 wep? Ive heard a lot of different answers in-game which is why I wanted to post here to find out whats true / false for sure. Personally, I am trying to decide whether to continue using my FBSS(21%) or instead use the Hangmans belt (17%). If the #s round up / down like some people have said, then the FBSS would be better with my current weapon, however if the the atk dly in-game actually attacks with speeds like 14.86dly, then Id prefer the Hangmans and lose .20-.50 of 1 dly, in exchange for selling the FBSS for $$$. | ||
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#23
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Quote:
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-Glasken, coming out of retirement for Green99
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#24
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Quote:
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#25
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Programmers are scientists. They research how to give souls to the otherwise crazed flurries of electrons floating about a series of tubes and pipes...
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-Glasken, coming out of retirement for Green99
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#26
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Quote:
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Last edited by Rogean; 04-22-2014 at 03:02 PM..
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#27
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#28
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Speaking of primary loops.. our processes loop at 15.6 milliseconds. So your attack would be delayed by up to that much. Still irrelevant.
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#29
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Quote:
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#30
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Quote:
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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