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  #21  
Old 04-22-2014, 02:23 PM
fadetree fadetree is offline
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Well, I always measure haste in rods per parsec, rounded to nearest peck.
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Old 04-22-2014, 02:44 PM
VincentVolaju VincentVolaju is offline
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Yeah I know how to figure out my weapons delay with different haste buffs, my question was once I figure it out, is it true / false that the number rounds up/down?

In the example Yonk posted with the jade mace "A Jade Mace + FBSS = 9/14.876", does that mean in-game when I am fighting I am using a 9/15 wep? Or the server actually treat it as a 9/14.876 wep?

Ive heard a lot of different answers in-game which is why I wanted to post here to find out whats true / false for sure. Personally, I am trying to decide whether to continue using my FBSS(21%) or instead use the Hangmans belt (17%). If the #s round up / down like some people have said, then the FBSS would be better with my current weapon, however if the the atk dly in-game actually attacks with speeds like 14.86dly, then Id prefer the Hangmans and lose .20-.50 of 1 dly, in exchange for selling the FBSS for $$$.
  #23  
Old 04-22-2014, 02:45 PM
Glasken Glasken is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Well, I always measure haste in rods per parsec, rounded to nearest peck.
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  #24  
Old 04-22-2014, 02:45 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
and programmers, apparently?
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  #25  
Old 04-22-2014, 02:50 PM
Glasken Glasken is offline
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Programmers are scientists. They research how to give souls to the otherwise crazed flurries of electrons floating about a series of tubes and pipes...
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  #26  
Old 04-22-2014, 02:59 PM
Rogean Rogean is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
Yeah I know how to figure out my weapons delay with different haste buffs, my question was once I figure it out, is it true / false that the number rounds up/down?
Your weapon's delay doesn't "become" anything different. Your weapon delay is a contribution, among other variables, to an end result of attack speed. This attack speed is represented in milliseconds. If there's any rounding, it's at the microseconds level. At that level you'd be more concerned with server primary loop/iteration durations.
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Last edited by Rogean; 04-22-2014 at 03:02 PM..
  #27  
Old 04-22-2014, 03:02 PM
VincentVolaju VincentVolaju is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Your weapon's delay doesn't "become" anything different. Your weapon delay is a contribution, among other variables, to an end result of attack speed. This attack speed is represented in milliseconds. If there's any rounding, it's at the microseconds level.
Ok great, thanks for the clarification <3.
  #28  
Old 04-22-2014, 03:05 PM
Rogean Rogean is offline
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Speaking of primary loops.. our processes loop at 15.6 milliseconds. So your attack would be delayed by up to that much. Still irrelevant.
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  #29  
Old 04-22-2014, 03:09 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
Or those in medical/nutrition fields. Measuring/planning food portions in oz terms is a pain in the ass relative to g.
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  #30  
Old 04-22-2014, 04:46 PM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
and engineers
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