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#1
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Also, people are all about saying the red community keeps them away from playing etc.
I charmed a skeleton in KC last week, gave it a mandolin (I stay classy, no shitty torches). Run up to hands with my group that had just formed. Some iksar monk (Sagisaurus) comes running in claiming I took his named mob (skeletal guardian isn't a named mob). Telling me to break the charm so he could pull it to his group, getting mad etc. I had to explain to him it wasn't a named mob and the mandolin was put on a pet that I'd charmed from the moat. He was simmering, but left. TL;DR: Toxic players on both servers, its the internet... assholes sometimes play video games and elf sims.
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#2
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And how did this conversation end up here? | |||
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#3
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over crownded camps are a classic too lol
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#4
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Paraphrased here: http://www.project1999.com/forums/showthread.php?t=1002 Full rules at #2 here: http://www.project1999.com/forums/sh...d.php?t=132299 It states that there is no strict definition of a "camp" however they then go ahead and define it in several ways. Firstly if it is "uncontested" then you can do whatever you want, if it then becomes "contested" you must maintain a physical presence at or near the contested spawn. Basically it boils down to the fact that you can claim a small room or a single spawn location, but something as large as an entire village or fort could not be considered a "camp". Following the Play Nice Policy, if you have a dispute over spawn locations you are required to compromise (compromise doesn't mean take it all and fuck those other guys) or if no compromise can be reached, you must petition for arbitration. Once the p99 staff has arbitrated, the decision is taken out of your hands and you must follow what the arbitrator has said. To wrap it all up, no, you can't call an entire fort a camp, in fact technically a camp can only be 1-5 mobs or so simply because if it is contested you need to be able to sit next to the one you want. Be nice and share the fort, dude. | |||
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#5
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I remember rarely having an issue on live and I used to quad kite with my Druid there. This was, of course when Luclin was live and we had Velious and Luclin zones above what we have now.
If population doesn't increase much more, I would say Velious will help tremendously when its released. If population continues to increase though, the speed at which new content is released will not sustain the population even if custom content is released (ie, newer expansions that have been altered) and a server split may be needed at some point.
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Mokli - Druid of Karana
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#6
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True, overcrowded is classic... and leveling is always a timesink. Sometimes its refreshing though, particularly on a Sunday, to go somewhere where you can enjoy an empty zone or two. For me that's red, for you guys... I dunno, wherever is quiet [You must be logged in to view images. Log in or Register.]
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#7
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You know, all things considered, camps are not a classic thing. Heck, they are not even a modern thing. SoE has never respected the idea of "camps". The one thing they did respect was FTE on mobs in an area. However, we have a server where camps are respected, and we should first off be happy for that fact.
Looking at the play-nice policy thread it reads: "In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it." First, you must show capacity to hold down all mobs at the claimed camp with the force you or your group has. If you do not have the capacity, you cannot claim camp. Secondly, and more importantly, if you do not have presence at the spawning point of the mobs in the camp, you cannot claim it as a camp. So spirocs in TD, even if you could hold down a large number of them, you need to hold down all of them. Further, you need to have presence at the spawn point of every single spawn. Now, I don't know to what extent they care about presence, but what I do know is that it can be as little as Bards to Nobles in HHK. If you're camping Nobles, and killing Bards, and someone comes along to take one of those camps, you cannot hold presence at both of them, even though they are less than 100 loc units away from one another, just in different rooms. If you were to start claiming a camp on Spirocs, others would claim Camps on other spirocs, since you must maintain very close presence to the spawn location when others dispute a camp. And eventually, Spirocs would be broken down into... what... 12 camps? Honestly, adventure to other places. Seek out new camp locations, new neat areas. Play during off hours when you can. You don't need to go to the place with the best experience to play EverQuest. This game is, more than anything, about the journey to 60. Why rush it? | ||
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Last edited by Uteunayr; 04-15-2014 at 10:00 AM..
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#9
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The overarching rule on the PNP can be worded as "don't be a dick".
Trying to claim a full fort of spirocs and the ones that path in the fort area as "mine", is being a dick. Share or move on to an alternative area [You must be logged in to view images. Log in or Register.]
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#10
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Almost all religion's rules (and most nation's) could be paraphrased into 2: "Don't be a dick" "Don't steal stuff (especially someone's life)" Too bad ppl can't follow the rules in real life, if not while being fantasy super heroes | |||
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