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  #21  
Old 03-25-2014, 11:36 AM
fadetree fadetree is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Gnoll fangs are literally the only redeeming feature of that shit zone. Without the fangs the experience is terribad and you make zero (0) cash there except for the odd time a cracked staff drops.

If you don't get fangs, you don't get xp. If you don't get xp, dungeon isn't worth it. Find a new dungeon or go hunt outside. Bandits in wk need a good raping too y'know.

Plus they have sashes, which is an excellent exp/cash quest in itself.
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  #22  
Old 03-25-2014, 11:42 AM
Pinolian Pinolian is offline
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Yes bandit sashes are great for all but evil races

Or the light stone/GLS quests in NK/Sro
  #23  
Old 03-25-2014, 11:55 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Pinolian [You must be logged in to view images. Log in or Register.]
Yes bandit sashes are great for all but evil races

Or the light stone/GLS quests in NK/Sro
That's another good point. EQ let's you do whatever (within reason) you want. You can log on and do literally nothing for an entire session or you can max out and try to squeeze in as much xp as possible. The world is your oyster. With that said though, how many evil characters are xp'ing in BB?? I remember BB being nearly exclusive to HUM, ERU, BAR and HEF, now it appears to be overrun with evils.

You start where your race/class starts - if everyone in the world is running to 1 dungeon to get xp, why would anyone assume there would even be scraps left? Want a high level version of this? Go to KC during prime time.

TL;DR: people travelling across the world to get xp in the same place. You're not getting scraps.
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  #24  
Old 03-25-2014, 11:58 AM
baalzy baalzy is offline
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Originally Posted by Pinolian [You must be logged in to view images. Log in or Register.]
Yes bandit sashes are great for all but evil races

Or the light stone/GLS quests in NK/Sro
I turned in 9-10 lightstones and 1 GLS on my 22 druid and got 16% in SRo. It's not bad, especially since the GLS = like 9p too
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  #25  
Old 03-25-2014, 12:24 PM
Champion_Standing Champion_Standing is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Trivial loot code is awesome and should be implemented immediately.
fixed and agree
  #26  
Old 03-25-2014, 12:33 PM
oblexsis oblexsis is offline
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You do realize that even with the trivial loot code it wont stop people from wiping out the zone for faction . Probably make it even worse .
  #27  
Old 03-25-2014, 12:34 PM
Frug Frug is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Do you guys not understand the 'classic' restriction? I'm not trying to be a jerk, but there are so many posts saying 'change this - change that' I get the feeling that people don't really understand the deal with this server...they are not going to make arbitrary changes that were not part of the legit timeline.

I might be wrong, of course, but that's my understanding of what this server is supposed to be for - duplication of classic eq even down to the stupid and annoying things.
...right down to the stupid and annoying players. (But yes, I agree - just being snarky.)
  #28  
Old 03-25-2014, 12:35 PM
Frug Frug is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
huge
The fact you feel the need to mention it speaks volumes otherwise.
  #29  
Old 03-25-2014, 12:35 PM
Kekephee Kekephee is offline
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Quote:
Originally Posted by Kellek [You must be logged in to view images. Log in or Register.]
-shrug-

I'd be ok if they nerfed all those high XP hand-ins. Belts, shoulderpads, gnollfangs, lightstones, etc. Maybe only allow a character to do a quest/hand-in once. Get rid of all the MQ sellers.

Sure it's neat to get a full level by handing in 4-5 items to an NPC, but I'd be happier if it was set up to give you a piece of useful gear, or some good money.

But that's not classic. [You must be logged in to view images. Log in or Register.]
I personally believe that the whole point of the gnoll fang quest, CB belts, etc. is to teach new players how to grind. It's a behavioral reinforcement to solidify habits that will get you to 60. Imagine it's the year 1999, Everquest has just come out for the first time, and there's a shitload of 15 year olds who got what they thought was going to be like a Baldur's Gate or Diablo kind of game, log in, make a character, and start running around all over the place looking for mobs. Great, but when they get to around level 10 and the game begins transitioning into a dungeon camping game, someone needs to help them understand that there are no longer places like EFP or Misty Thicket where you can run all over the zone until you find a bat or a skeleton. They need to understand that what you're supposed to be doing in this game is to sit down in a single room in a dungeon and kill everything that spawns in or around it for 10 hours. Creating a significant, repeatable quest turnin item that drops at a static camp encourages people to sit down at it and repeatedly kill spawns.

It seems archaic now, because 15 years later who doesn't understand how to grind exp? But if you think about it, WoW players really still don't. At least, the ones who didn't go from EQ to WoW when it came out. That sad, sad generation of teenagers whose sole mmo experience has been "click the LFR button, get auto-queued and zoned into a raid, rush through the halls of the zone for 20 minutes without speaking a word to anyone, click "get item," equip your new loot"
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  #30  
Old 03-25-2014, 12:42 PM
Leeyuuduu Leeyuuduu is offline
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Quote:
Originally Posted by Pinolian [You must be logged in to view images. Log in or Register.]

Why not just FIX IT?

So fix it with 6 lines of code. jeez
Fix what? Nothing is broken!! Yes let's just change everything that a low level player finds inconvenient or frustrating, that sounds like it'll be great for the server. [You must be logged in to view images. Log in or Register.] P1999 would turn into Live in six months or less.

How about setting up a camp, and then reporting people who steal your shit? (A valid strategy according to PNP)
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