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  #1  
Old 03-03-2014, 10:41 AM
Humerox Humerox is offline
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Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Unfortunately the one thing the staff can't fix, no matter how many changes they make to code or policy, is reputation. And Red has a stinker of a reputation. The state of the server today is probably better than it's ever been, but it's completely overshadowed by the negative image that's been created over it's history. This is where the interest in Teams is important. Likely a lot of the same people on Red now are going to end up there in some capacity, and in the end it may not feel much different. But to those players who simply won't even give Red a second thought, that clean slate looks mighty appealing.
I thoroughly agree regarding reputation. A "teams" server isn't going to correct that. Not in the least.The only thing that's going to correct reputation is the enforcement of PnP, the disposal of toxicity, and word-of-mouth. Since we have until after Velious release something may be accomplished. Time will tell.

Given that, if teams were introduced the red server would need to close. Whether merger into the new server or forcing players into rerolling new toons - there will never be sufficient population or interest to support two simultaneous red servers. Period. IMO the better solution is to continue on with FFA. Velious offers a lot more room for competition...and availability of gear to the average player.
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Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #2  
Old 03-03-2014, 11:00 AM
Squire Squire is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
I thoroughly agree regarding reputation. A "teams" server isn't going to correct that. Not in the least.The only thing that's going to correct reputation is the enforcement of PnP, the disposal of toxicity, and word-of-mouth. Since we have until after Velious release something may be accomplished. Time will tell.

Given that, if teams were introduced the red server would need to close. Whether merger into the new server or forcing players into rerolling new toons - there will never be sufficient population or interest to support two simultaneous red servers. Period. IMO the better solution is to continue on with FFA. Velious offers a lot more room for competition...and availability of gear to the average player.
I disagree, the teams server is what got me to try Red.
Last edited by Squire; 03-03-2014 at 11:02 AM..
  #3  
Old 03-04-2014, 04:28 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Unfortunately the one thing the staff can't fix, no matter how many changes they make to code or policy, is reputation. And Red has a stinker of a reputation. The state of the server today is probably better than it's ever been, but it's completely overshadowed by the negative image that's been created over it's history. This is where the interest in Teams is important. Likely a lot of the same people on Red now are going to end up there in some capacity, and in the end it may not feel much different. But to those players who simply won't even give Red a second thought, that clean slate looks mighty appealing.
Hmm, that is one of the first good posts about teams99 in a long time. I think everyone can agree that red's rep is, well, not good to put it mildly. A new PvP server has the potential to attract new players, but to summarize a key point same players = same atmosphere, which I think will lead to the same reputation and a similar population.

When, if ever, teams99 is launched, the GMs will have to be on patrol 24/7 to enforce the PnP rules. Otherwise the same toxic players that helped sully red99, will be back to do the same on teams99. After all, some people just like to throw rocks at trains.

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  #4  
Old 03-04-2014, 04:30 PM
Gaffin 7.0 Gaffin 7.0 is offline
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didnt read
  #5  
Old 03-03-2014, 11:43 PM
Faerie Faerie is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
The main idea for team servers were to give people the chance to group and work together more in low pop. You guys have already given incentives with the PnP for red to grow.

Taking that into consideration, splitting PvP players with two servers would be a bad idea, imo. The reasons I argued for teams in the past are now moot.

The best thing you can do is to work on a group experience modifier. We saw some serious interest until the global modifier was canned. STILL think that was bad timing.

Meh. [You must be logged in to view images. Log in or Register.]
There are still tons of bluebies (according to my research) that are eagerly awaiting the teams server in order to try out pvp. Heartbrand may have turned over a new leaf and he may be running a quality famliy-style raiding guild, but the other established high-end guilds (except maybe FoH) are still busy breaking the rules and earning bans. A fresh start with a greater ratio of bluebies to PKs could really be what it takes to foster a less toxic pvp environment. If the bluebies aren't just blowing hot air about wanting to participate in pvp, then I imagine a teams server done properly (pnp heavily enforced from the start, etc.) would have a higher population than Red99.

I think Sirken said that Red and Teams would eventually be merged together, with the players of the less toxic ruleset server winning out. So we would only be split until Teams caught up to Red on the timeline, I guess.

With the teams still not being set in stone, I'm gonna post what I'd like to see because it beats doing homework.

3 teams: evil, neutral, good

Evil: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
Neutral: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan
Good: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare

Barbarian shaman and warriors given the option to worship Mithaniel. Human monks given the option to worship Veeshan (even though it doesn't matter too much with my proposed teams, because agnostic human would be neutral... more options not a bad thing!).

Agnostic characters would have their race determine their team.

Evil agnostic races: Dark elf, iksar, Ogre, Troll

Neutral agnostic races: Erudite, half elf, human

Good agnostic races: Barbarian (would allow barb rogue on good), dwarf, gnome, halfling, high elf, wood elf

Main reason for doing this ^ is to give good team more options. On SZ they were the most limited in terms of race/class combinations. Neutral team would still retain a lot of their uniqueness, being the only team with shorty priests and hybrids. Good team would gain shorty pure melee and int casters, as well as barb rogues. Neut team would not lose out on any race/class combinations.

I like that good/neut would not have SK/necros, and evil wouldn't get druid, paladin and ranger. If the devs really believed that each team NEEDED all of the classes though, this could be done with...

Human/half elf druids/rangers of Bertoxxulous
Human/half elf paladins of Rallos Zek

Human/erudite/gnome necromancers/SKs of Veeshan/Solusek Ro

and uhm...

Agnostic high elf SKs/necros? Kinda goes against lore not having a god and all, but not quite so much as a Mithaniel SK would lol.

There! Relatively balanced teams. Since evil still has the advantage of SKs and big races, I think I'd make their team FFA, so they can attack each other. Would help on Kunark release with "the iksar problem". Maybe good/neut teams should be allowed some limited xteaming, like being able to group and only being able to cast beneficial spells on grouped players of the opposite team. Guilds must be team specific.

Other ruleset musings: Training must be illegal. PnP must be enforced from the start, with bad guys being banned right away and not allowed much chance to appeal. Crossteaming except where allowed by the server should be a very long suspension, with some system in place (probably phone thingy they're playing around with) in place to ensure that players only have characters on one team. Toxic players always removed.

Item loot... I'd like to see it, but if it scared the bluebies away then it's not worthwhile. Would rather see item loot implemented on Red, there aren't really any bluebies that play here anyway. Item loot + FV no drop rules would be sooooo cool! ...Guess I could go either way on item loot.

Seems like a cool server to me. Kind of a hybrid teams/FFA server, which would keep things interesting and allow people the safety of a team when they feel they need it.
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  #6  
Old 03-04-2014, 01:03 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Good stuff.
I was always in favor of teams. I'd reroll and play a new server. My biggest concern is generating the interest. IF we are to go that route I personally think the current server would need to be shut down to allow the new one to flourish.

Promotion of the new server would need to be huge...events and staff involvement would need to be at a maximum. If it were me, I'd bring in a boatload of volunteers to GM events and be readily available to the playerbase.

Trying to sustain both at the beginning would be a mistake...IMHO.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #7  
Old 03-03-2014, 10:31 AM
Azure Azure is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
at a minimum, myself, derubael, and alecta still read those threads and if we see good ideas we jot them down for when the time to discuss comes.

p99 pvp confirmed not forgotten [You must be logged in to view images. Log in or Register.]
Teams99 going to be so badass and yes 3x teams is what the people want, its what the people will get!!!!!!!!!!!!!!

Set in stone or not, I know how these wonderful people think. Leaning towards that other guy who was not Aenor prob being what they picked, but might take a suggestion or two from Aenor and throw their own twists on it.
  #8  
Old 03-03-2014, 08:10 AM
Bazia Bazia is offline
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Sirken has farmed so much faction I'll just take his word for it.

Just use SZ teams without the retarded ruleset imo.
  #9  
Old 03-03-2014, 11:35 AM
Rec Rec is offline
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Teams99 will drain all other servers to zero!
  #10  
Old 03-03-2014, 12:17 PM
Mac Dretti Mac Dretti is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Have the teams already been decided? I still have an idea or two to throw out there.
can this poster be banned for creating an ATTN: Devs/GMs thread just to write 2 sentences asking about a nonexistent server

what a serious waste of staff's time
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