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#3
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I'll play it. And this time I'll play it from day 1, unlike EQ2 where I started playing it well after the second expansion. By the time it comes out this server will be well into Velious anyway.
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#4
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Quote:
http://eq2wire.com/2010/08/07/live-b...el2/#more-5248 | |||
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Last edited by Agecroft; 08-09-2010 at 04:49 PM..
Reason: Fixed copy/paste apostrophe error
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#5
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Sony has made a few attempts at recreating classic eq. They've halfassed it every time. I don't know if any of you actually follow any of the dev discussion on live, but you should spend some time reading over Ngreth's posts over on the eqtrader forums from the last classic attempt.
It was a big beaurocracy with lots of red tape and many large egos that prevented anything from ever getting done. One thing that this server has the advantage on is a clear mission statement, and public communication with the devs about game mechanics. TL;DR: Sony is too big for Everquest's britches. | ||
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#6
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It will take a lot more to get me excited.
2 screenshots of concept art and a few vague statements, thats all ? See you in 4-5 years for Alpha, IF the project is not canceled. | ||
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#7
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I will stay loyal to 1999. They won't make classic - - it is the NEXT step, but I don't know how they can dummy it down more....
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#8
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If they could do EQ PVP in designated zones with areas that factions must build up (by funneling items and money) fortifications and progress in that would be awesome. The biggest danger though is having lopsided forces and I think WoW was smart when they buffed the lesser side to make the fights more interesting.
I love the idea of having a hold that you helped build up (this has to take a ton of work and time to be worthwhile to us MMO masochists) and then having to defend it. Perhaps if they had designated times two or three times a day when sieges are available. While I'm not a hardcore PVPer, the outdoor PVP in WotLK was heading a direction that I loved. Now if only I had something invested in protecting my hold or help my faction advance.... such as time creating it. I also hope they don't just instance everything, the long term camps in EQ are what help build community. Sitting at the same spawn point a few hours grinding exp or trying to get an item forces people to interact with one another in group and in zone via /shout or /occ whereas instances in WoW are so fast-paced that you never really talk with people around you unless it's about the instance. I love the community aspect of EQ and hope they retain it instead of just making us players hellbent on efficiency 100% of the time in game (i.e. cramming 5 heroics into a 3 hour span, I'd rather go sit at a camp with people and shoot the shit and only go into "gametime" mode when a raid mob pops and I have to race). So, if they could develop meaningful outdoor PVP, while maintaining the community that camping dungeons create, and continue to push true competition via non-instanced single target raid mobs... I think we'd have a great start given the modern capabilities of game designers. | ||
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#9
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Wow I'm brain-dead, that's a horribly written post.
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#10
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Quote:
Here's the thing. NO EASY MMO can build what EQ builds. Not necessarily for the 'in game' toon - it's what it builds for the RL person playing it... Patience Tenacity Persistence Diplomacy Don't need to be patient in WoW - right? Everything's instanced - not long ago when you couldn't get in instances due to poulation, the community went ballistic. Tenacity - you will get something every dungeon run in WoW now, no need to be tenacious for a single item that you want big time. There's always something just about as good. Or something you can get in the AH - maybe this changes *a bit* at 80 - but get in the right guild and just steam roll the same instance over and over. Crowd Control? Who needs it - WoW has 'gear score'. Diplomacy - no need to worry in most instanced MMO's - you have your own zone. You can pretty much walk all over or piss off whoever you want, don't really matter a lot - unless maybe it's your own guild. EQ offers the RL player more challenge... just by nature. Game mechanics aside. Sure some raids in WoW might be harder - but it's not like you get one shot with another guild behind you - you can do the raid non-stop 24x7 if you want.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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