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  #1  
Old 02-25-2014, 06:18 AM
Smedy Smedy is offline
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calm down beetle your assburgers is flaring up

no body praises the box staff as i do, come at me with your freecards and lets compare epenises
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Old 02-25-2014, 08:52 AM
Juhstin Juhstin is offline
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Quote:
Originally Posted by COLGATETHEGRANDMASTER [You must be logged in to view images. Log in or Register.]
historically the server has plummeted population wise every single time the experience rate has been reduced in any form

here's my suggestion: don't do the thing that rapes server population
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  #3  
Old 02-25-2014, 09:16 AM
Jenni D Jenni D is offline
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I just rolled a hybrid somewhat recently and was enjoying box life. Not being able to commit to the box like many here, this new turn of events has really put a downer on my motivation to continue. Just how it is pals. Hardcore players will feel little effect from this xp nerf but casuals and those playing hybrids especially have really been left up shit creek without a paddle. No two ways about it.
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Old 02-25-2014, 09:16 AM
heartbrand heartbrand is offline
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On the bright side I've had a ton of blue I've been sitting on to trade for red that I've been unable to due to the recent surge in box popularity. This nerf will mean I'll be able to trade it at a good rate soon.

Here's some constructive criticism: you're two and a half years too late to mess with the xp when 95% of the server is level 50+, used the xp bonus, and there's thriving competition at the end game. Let's be real this nerf hurts azrael and red dawn more than anyone. It hurts azrael because they have no exp groups so no non 60's will have reason to join, and red dawn because no one wants to group for three hours to get 4% exp on a pvp box.

I understand you think that this will somehow make the lower and middle levels flourish but it will just make them quit, and make people like me waste more time power leveling people to have any shot to bolster my guilds numbers. There's not enough players to sustain groups. There's not enough correct classes to sustain groups. This change isn't going to somehow create clerics and enchanters out of thin air for people to group with.

I cannot overstate just how negative this change has been already and will continue to be for the box. I urge you, implore you, put this back in until you develop a grouping bonus and removal of the shared hybrid xp penalty or you will see this box drop off in pop at alarming levels.

If you truly wanted to encourage grouping, you would put in a grouping bonus / hot zones / removal of shared hybrid xp bonus (hybrids level slow still but don't share that penalty).

This change looks to me like many changes our government makes such as hiking the minimum wage, with the noblest of intentions, that almost always have the opposite of the intended effect. You can repeat your stated intention a thousand times over, but that won't make it any more likely that it comes true. We had classic exp for over a year here. What did we have? Single digit pop. Repeat. Single digit pop.

I trust that our voice has been heard and that some sort of immediate life support will be applied and FAST. The people who are quitting right now are exponentially less likely to return to the box when and if changes come, each day that the status quo remains in effect.

If this had been coupled with blue transfers, a reduced level range, the removal of FFA on sol b and perma, maybe the introduction of stonebrunt mountains and the warrens perhaps as a pre velious teaser, with velious when there will be constant groups, if it had been with ANYTHING then maybe then.

Luv u kids



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  #5  
Old 02-25-2014, 09:38 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
we are aware that a number of people in the forum community do not like this change, we knew this before implementing it, and do not need to hear more about how you do not like it.
  #6  
Old 02-25-2014, 09:41 AM
evilldacbane evilldacbane is offline
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So I get tells from new players from time to time where they ask me if it's worth playing on this server. Am I allowed to give them my opinion or do I just have to say yes?
  #7  
Old 02-25-2014, 10:18 AM
Doors Doors is offline
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I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
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  #8  
Old 02-25-2014, 10:27 AM
Juhstin Juhstin is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
I agree 10/10
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  #9  
Old 02-25-2014, 11:06 AM
Galacticus Galacticus is offline
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  #10  
Old 02-25-2014, 10:28 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
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