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  #1  
Old 10-13-2014, 01:34 PM
Nirgon Nirgon is offline
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Ya I'd 100% leave it alone until flight time is added to range. Forgot bout dat. Thought I threw a boulder or two with flight time here...
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  #2  
Old 10-13-2014, 02:06 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Ya I'd 100% leave it alone until flight time is added to range. Forgot bout dat. Thought I threw a boulder or two with flight time here...
I got base framework done for flight time. Guess i need to revisit.

H
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  #3  
Old 10-29-2014, 02:48 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I got base framework done for flight time. Guess i need to revisit.

H
Bumpbumpbump.

Dunno how busy you have been but have you made progress on this? Would love to see classic flight times on thrown weapons and classic pulling taking skill, not being a /faceroll jav/sneak fest that it is currently.

Come Velious especially, skilled pulling teams will be very necessary for certain fights. Seeing them trivialized by sneak pulls would be sad.
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  #4  
Old 10-13-2014, 02:56 PM
Daldaen Daldaen is offline
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Ranged item flight time definitely needs implemented for the breaking of sneak to be worked in.

But the lull mechanic is something I'm very interested in. Cause right now it completely removed assist range. It should just reduce the range, not remove entirely.

I'll try to find some specific camps that they talk about this being useful for and we can use as a base level of reduction.
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  #5  
Old 10-14-2014, 09:32 AM
Vega Vega is offline
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Doesn't that first paragraph imply sneak didn't break on a throw and hit? I guess it's possible he's saying you have to re-hit the sneak button, but if so he worded it wrong.
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Old 10-14-2014, 09:50 AM
Daldaen Daldaen is offline
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Likely worded wrong since there are many posts that it broke sneak as I and Raev linked in era.
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  #7  
Old 10-14-2014, 10:08 AM
Erati Erati is offline
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lore wise, it makes sense for the game to break your sneak when you throw something

it doesnt make any logistical sense remaining hidden after you successfully hit something with a throwing weapon as your cover is blown now. Pressing the sneak button a second time was how the players 'figured' it out to get the desired results.

I guess it was later changed as the game got harder in other areas, so pulling became easier?
Last edited by Erati; 10-14-2014 at 11:07 AM..
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Old 10-14-2014, 10:52 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
lore wise, it makes sense for the game to break your sneak when you throw something

it doesnt make sense any logistically remaining hidden after you successfully hit something with a throwing weapon as your cover is blown now if you think about it.

I guess it was later changed as the game got harder in other areas, so pulling became easier?

More classes got way to split mobs easier later on in EQ.
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  #9  
Old 10-14-2014, 11:57 AM
Buellen Buellen is offline
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In swamp of no hope tests

My max distance was 60 same as shureken.

Had sneak activated before throwing

I would throw and start to walk backward mob i targeted would turn and start to come after me and would break my sneak, i cannot prove it at time but i swear the mob here on p1999 hit from farther out. that is when the sneak would break.

Usually that would still guarantee me a single pull (IF i was in the back arc of all the mobs etc)

if i was closer than 60 range(but outside agro) the mob would turn and and be within range to hit me breaking my sneak and thus i would agro the rest of the group.

Hope this helps
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Last edited by Buellen; 10-14-2014 at 12:06 PM..
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  #10  
Old 10-29-2014, 05:09 PM
kaev kaev is offline
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To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target. For example, shooting an arrow at the orc you see on the other side of a lift in GFay just before Captain Somename walked through the flight path of the arrow got more than one character ganked back in the good old days. Also, IIRC collision with a player character standing or moving in the flightpath of the missile would prevent it from hitting anything, similar to missiles disappearing into geometry (including large treetrunks), but good luck finding anything posted mentioning that bit of arcana.

See the text baalzy quotes in the second post of the thread for an in era mention of hitting a mob other than the one targetted.
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