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#21
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![]() Quote:
also... level of mob makes a huge difference lower level mobs always forget. higher level mobs (45+) almost never forget (except when get back to respawn) | |||
#22
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![]() 35 is always forget point.
I will improve the behavior. FD splitting will become more important in velious. | ||
#23
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![]() I don't remember the timeline on all the changes but I've played a monk since 99. From what I recall (sorry don't have any hard evidence just adding what I remember), once the mob resets it should be a 100% mem blur chance. Roamers or non reset mobs are something like 30% chance. Or alternatively after being FD for 2 minutes all mobs 100% mem blur. I know that 2 minute thing was added at some point but I don't remember when, I thought it was prior to velious but I could be wrong.
I've seen some cases though where mobs under 35 are not 100% mem blurring, and I thought all mobs under 35 100% mem blurred by this point in the game regardless to whether they were roamers or not. As for failures, I haven't noticed any more failures than usual on my monk. | ||
#24
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![]() There is no 2 min timer.
When a mob resets, make sure it finishes rotating. Last I checked the 35 limit worked 100% long as u were out of aggro range. Roamers may need to path a bit before they forget you. But eventually they will. | ||
#25
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![]() Quote:
I've found a few people recounting that they remember the mem wipe after 2 minutes before velious as well. It's been so long though... Only thing I can find concrete is a set of notes from November 16th 1999 that weren't documented as patch notes but were notes on a popup in game as you logged in. That is when they made the changes to mem wiping on return and the chances to forget for non returned mobs or roamers. The official December 1st 1999 patch notes reference the November 16th notes concerning the changes. I'm wondering if the 2 minute mem wipe was simply an undocumented feature during that change, because I can't find it mentioned in any other patch notes. Although, it does seem odd that they would take a little over 4 years to add the forgot you message if this were the case. But I do remember 99% for sure that the 2 minute mem wipe was in before the message was added, because SKs and necros used to use their pet poofing as a sign that the 2 minutes was up when there was no message. Most monks used a hotkey with /time after /doability so that they had a time stamp to go off of. I distinctly remember taking advantage of the 2 minute mem wipe in lguk when it was worth camping gear there, but it's possible that the memory is from a progression server or something. EDIT: Oh yeah, here are the notes from November 16th that state the percentages at that time for incrementing when FD flopping and such. You guys have probably already seen this, but figured it can't hurt to be sure. Code:
> November 16th, 4:30pm > --------------------- > > Feign Death was recently changed by the Tuning Team to reflect evolving > gameplay issues. Since two of the three classes that get Feign Death get it > through spells, I thought this might be a good place to explain the changes. > > Previously, when you used Feign Death (and assuming you cast the spell > successfully or, in the case of the Monk, made your skill roll) hostile > monsters would decided that you were dead and wander off. When you later > got up, they would still remember that they were angry with you. If you > were within sight, they would immediately come after you. If not, they > would come after you at some later point. This might happen within a few > minutes, or could happen even a few hours later. The only way to be > absolutely sure that a monster had forgotten about you was to zone. > > With our new changes, about a third of the time that you successfully Feign > Death, the monster will immediately forget about you, similar to an > Enchanter casting Memory Blur. If they do NOT forget about you, they will > immediately come after you when you stand up. No more monsters coming back > at irregular amounts of time - it should be immediate or not at all. > > This is a change - the old way, if you Feigned Death a SINGLE TIME, the > monster would ALWAYS remember you. This way, they remember you about > two-thirds of the time. > > Using the old Feign Death, you could Feign Death multiple times to try to > confuse the monster. After about seven or eight times doing this, most > monsters would eventually forget they were mad at you. > > With the new Feign Death, if you Feign Death once the monster has about a 65 > percent chance of remembering you. Twice and the monster has about a 50 > percent chance of remembering you. Four times means about 20 percent, and > six times means about 8 percent. This is very similar to the old Feign > Death. > > Another addition to the new Feign Death involves a monster "going home." > When you Feign Death, most monsters will return to where they were before > the fight. If a monster returns to its initial location, it will > immediately forget about you greater then 90 percent of the time. > Therefore, if you Feign Death and stay down long enough for a monster to "go > home," you should be safe when you stand up a majority of the time. If the > monster IS still mad at you, it will return immediately, rather then > wandering back later at some irregular interval. > > > *FEIGN DEATH UPDATE* > > After further testing and watching these changes on the Live verses the Test > Server, we will bechanging Feign Death again on the next patch. > > New changes will make it so that if the creature is less than level 35, the > monster will always forget about you. If the creature greater then level 35, > then the monster will use the changes detailed above. > > - The EverQuest Team | |||
Last edited by Menaan; 02-20-2014 at 04:27 PM..
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#26
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![]() There was no timer on the EQMac server where an NPC would forget you.
Tested this on a guard in West Freeport. Aggroed Roaming Guard (I forget his name, he paths from NFP zoneline to Gates) Level 40 Stayed Feigned for 15 minutes Got up, reaggroed instantly | ||
#27
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#28
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![]() Quote:
Haynar | |||
#30
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![]() i see the problem here....
luclin models | ||
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