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#23
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Quote:
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#24
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Alot of fucking tears in this thread . You don't like or want pvp there is a solution .. Play on te blue server you fgts
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#25
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delete thread or ban OP dumbest post I never read
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#26
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My idea is that whenever you zone into Unrest a no rent ragebringer and fungi tunic is automatically put into your bags so you can fight on equal footing.
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#27
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I find these anti item loot arguments hilarious
"Sometimes you die when you don't expect it1!!" "Sometimes you get killed when you aren't ready!!, thats not fair!" "Sometimes NPC's do damage to you also, and sometimes players use player abilities like feign death to avoid NPC damage!!! That seems like a tactic I can't do because i'm a druid!!!!" OP is 100% correct. On live there was thriving low level pvp community, and cool guys like me didn't even bother to level up, because it was fun to PVP and hope for gains against raid mobs (good twinks) I agree that in this way way way late game era, some additional features will be needed (level requirement on epic...possibly making some top tier gear lootable or something) But for most normal people the only real problem in item loot times was back when you kept skills as you deleveled so like a level 20 rogue with max piercing skill vs level appropriate skill. Now with rogue MQ that is one other thing that should be nerfed. Lowbie rogue with epic was madness. Otherwise I 100% agree. I would personally dedicate 3hrs a day to a guild dedicated to only hunting down and killing twinks in a specific level range to try to take their items. Its way fun. P.S. if you are leveling anywhere you are going to do your best to be aware of PK rogues and you will know all of their names and they will be on your friends list and when they are online you are going to be cautious and when they are in the zone you might just put away your DWB's because you know you are at 70% hp and at 20 mana as a pally and are in bad shape to NOT DIE INSTANTLY so you might pop on your banded or just bag all your junk in preparation for death. It isn't hard. It means people have to risk something to have an item based advantage over any other player which itself is a balancing mechanic. YES a group of people will always be able to kill you one way or another, which is always the case in everquest. Yes, you can get caught unfortunately and get ganked and lose something you are wearing if you are not careful. So you need to be careful and you play smart and analyze the cost/benefit of wearing your expensive junk. It also makes server economy more healthy because junk changes hands way more often. Yeah, it was super uncommon to loot a fungi tunic, but ikky regens were a pretty common prize and with all the twinks we have here there would be a lot of twink vs twink battling going on, or just a bunch twinks that are too eskerd to log on anymore. Straight griefers are a lot rarer than PK's looking to loot items. On this server all we have is grief and "u mad" but thats because there are no other penalties for dying and no other rewards for killing. | ||
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Last edited by Gustoo; 02-09-2014 at 05:34 AM..
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#28
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they did item loot on vztz and it has shown, historically, that server populations completely tank while the remnants of what the server was devolves into pure shit.
also requests for SZ-like playstyles are hilarious. worst pop server on live consistently... great idea. let's try to get more people to play here while simultaneously implementing the most hardcore, player alienating server rules. | ||
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#29
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please delete this thread ... why would anyone make a thread like this
__________________
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#30
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VZTZ was a terrible server with no hope of staying for the long haul so no one bothered to care. Any examples based on that server are meaningless. Possibly removal of item loot allowed non dedicated players to come on to screw around for the next month or two until the server was dropped.
And yeah SZ ruleset was a bust. | ||
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