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  #21  
Old 02-07-2014, 06:35 AM
Swish Swish is offline
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Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
A good enchanter knows when they've generated a ton of hate on a mob and keeps it rooted. He'd be unlucky to have it break on a disease cloud and still have aggro [You must be logged in to view images. Log in or Register.]
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  #22  
Old 02-07-2014, 10:20 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
You can use several shadow vortexes if you want since it deals no damage. In fact, if you have a solid aggro lock on your current target (and you should, you're a SK after all) then you can target the mezzed mob and throw a shadow vortex 1-3 times and taunt (if you are standing close enough) before the current target is dead. Just make sure to toggle auto attack off if you are standing close by.

Also, pay attention. Many types of mobs will let you know when you've been successful in taunting by saying something to you. In those cases, you know when to break mez.
  #23  
Old 02-07-2014, 10:39 AM
Nlaar Nlaar is offline
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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
You can use several shadow vortexes if you want since it deals no damage. In fact, if you have a solid aggro lock on your current target (and you should, you're a SK after all) then you can target the mezzed mob and throw a shadow vortex 1-3 times and taunt (if you are standing close enough) before the current target is dead. Just make sure to toggle auto attack off if you are standing close by.

Also, pay attention. Many types of mobs will let you know when you've been successful in taunting by saying something to you. In those cases, you know when to break mez.
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  #24  
Old 02-07-2014, 11:08 AM
big mouth chew big mouth chew is offline
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u guys know you're tellin a level 9 about how to use a level 39 spell? stop tryin to complicate it imo

spam disease cloud your group will thank you, nameen
  #25  
Old 02-07-2014, 11:44 AM
SamwiseRed SamwiseRed is offline
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Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
1) spam disease cloud
2) ????
3) profit
chewie layin down the facts. how did this thread not end on post #2?
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  #26  
Old 02-07-2014, 12:52 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
chewie layin down the facts. how did this thread not end on post #2?

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Last edited by Dumesh Uhl'Belk; 02-07-2014 at 12:58 PM.. Reason: fixed link
  #27  
Old 02-07-2014, 02:47 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.
  #28  
Old 02-07-2014, 03:49 PM
Nlaar Nlaar is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.
Sure in an ideal world where there is sufficient mana to be rooting all mezzed mobs and that other melees know about root + proximity aggro, that root doesn't randomly break, that the mob isn't pushed up against a wall so that rogues can't get behind it, etc. [You must be logged in to view images. Log in or Register.]
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  #29  
Old 02-07-2014, 03:58 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
1) spam disease cloud
2) clinging darkness between DCs
3) ????
4) profit
Fixed.

Also pre-taunt mezed mobs. Can hit them with non damaging agro like shadow vortex. Your enchanter never needs to take damage.
  #30  
Old 02-07-2014, 04:54 PM
Splorf22 Splorf22 is offline
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