Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-05-2014, 02:39 PM
thieros thieros is offline
Fire Giant


Join Date: Jan 2013
Posts: 566
Default

pull with disease cloud, spam again when mob lands or as soon as recast is available, while tanking cycle mezzed merbs and drop a shadow vortex on em once. finish your mob, select a new target. Taunt, disease cloud, engage. rinse repeat for hourssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssss then youll be 60 doing the same steps above in a much more intense and awesome manner
  #2  
Old 02-05-2014, 05:55 PM
Raavak Raavak is offline
Planar Protector

Raavak's Avatar

Join Date: Aug 2010
Location: Creepin' inta your back door.
Posts: 2,038
Default

Disease Cloud ftw. SK's have it pretty easy that way.
__________________
[60 Sorcerer] Rakpartha (Erudite)
[60 High Priest] Doktyr (Dwarf)
[45 Shadow Knight] Elandrea (Dark Elf)
  #3  
Old 02-06-2014, 05:55 PM
Nlaar Nlaar is offline
Sarnak


Join Date: Jul 2010
Posts: 214
Default

Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
__________________
60 DE SK
  #4  
Old 02-07-2014, 06:35 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,065
Default

Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
A good enchanter knows when they've generated a ton of hate on a mob and keeps it rooted. He'd be unlucky to have it break on a disease cloud and still have aggro [You must be logged in to view images. Log in or Register.]
__________________
  #5  
Old 02-07-2014, 10:20 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
Sarnak

Dumesh Uhl'Belk's Avatar

Join Date: Mar 2010
Location: Grobb
Posts: 409
Default

Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
You can use several shadow vortexes if you want since it deals no damage. In fact, if you have a solid aggro lock on your current target (and you should, you're a SK after all) then you can target the mezzed mob and throw a shadow vortex 1-3 times and taunt (if you are standing close enough) before the current target is dead. Just make sure to toggle auto attack off if you are standing close by.

Also, pay attention. Many types of mobs will let you know when you've been successful in taunting by saying something to you. In those cases, you know when to break mez.
  #6  
Old 02-07-2014, 10:39 AM
Nlaar Nlaar is offline
Sarnak


Join Date: Jul 2010
Posts: 214
Default

Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
You can use several shadow vortexes if you want since it deals no damage. In fact, if you have a solid aggro lock on your current target (and you should, you're a SK after all) then you can target the mezzed mob and throw a shadow vortex 1-3 times and taunt (if you are standing close enough) before the current target is dead. Just make sure to toggle auto attack off if you are standing close by.

Also, pay attention. Many types of mobs will let you know when you've been successful in taunting by saying something to you. In those cases, you know when to break mez.
One of the greats has spoken!
__________________
60 DE SK
  #7  
Old 02-07-2014, 02:47 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,819
Default

Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.

Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.
  #8  
Old 02-07-2014, 03:49 PM
Nlaar Nlaar is offline
Sarnak


Join Date: Jul 2010
Posts: 214
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.
Sure in an ideal world where there is sufficient mana to be rooting all mezzed mobs and that other melees know about root + proximity aggro, that root doesn't randomly break, that the mob isn't pushed up against a wall so that rogues can't get behind it, etc. [You must be logged in to view images. Log in or Register.]
__________________
60 DE SK
  #9  
Old 02-07-2014, 11:08 AM
big mouth chew big mouth chew is offline
Banned


Join Date: Sep 2013
Location: prais, ct
Posts: 497
Default

u guys know you're tellin a level 9 about how to use a level 39 spell? stop tryin to complicate it imo

spam disease cloud your group will thank you, nameen
  #10  
Old 02-07-2014, 04:54 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

1. Reroll Warrior
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.