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Old 01-19-2014, 04:02 PM
Derubael Derubael is offline
Retired GM


Join Date: Aug 2013
Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
Posts: 5,009
Default Here's your chance to influence LnS

Small Scale PvP

Small scale is defined as any engagement involving any group of players numbering 6 or less on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition.

An engagement is defined as any time a player is killed by a group.

If you are killed in small scale PvP, you may choose to Loot and Scoot if you call LnS in a zone-wide or global channel. You may call Loot and Scoot in any zone after respawning from death so long as you head straight for your corpse. If you need to move across multiple zones in order to Loot and Scoot, you must call LnS as you move through each zone. If a new player enters the zone, you must call Loot and Scoot so they are aware of your intentions. You may not be killed, attacked, or attacked while Loot and Scooting. After retrieving your corpse, you are allowed a short amount of time to med and memorize spells, and then must leave the zone immediately for 1 hour. This is not an excuse to sit and 'talk trash' or fight mobs. You must med/mem up and leave. If you are killed and opt to fight instead of calling Loot and Scoot, you may not call LnS later on, and forfeit any rights to not be corpse camped. If you log out you may return in 1 hour and call Loot and Scoot.

You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to.


Large Scale PvP

Large scale is defined as any engagement involving any group of players numbering 7 or more on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition.

An engagement is defined as any time a player is killed by a group.

In large scale PvP, you MUST Loot and Scoot. However, Loot and Scoot must be called by a single person from the losing side after the engagement is over. The engagement is over when a representative from the losing side calls Loot and Scoot. If you die in large scale PvP you must stay away from the engagement and you may not receive a res until after the fight is over. Wait at the zone-line or outside the zone until your representative has called Loot and Scoot. Players waiting for Loot and Scoot to be called may be killed while waiting for loot and scoot, but may not fight back or cast beneficial spells on those still engaged in PvP. Thus, it is wise to stay far from any engagements or outside the zone if necessary after you have died.


Once Loot and Scoot has been called, the losing side will move in and loot as a group. The representative calling Loot and Scoot for the losing side is expected to make it clear they are calling Loot and Scoot (IE, spam it if needed). There will be a 30 second 'grace period' after Loot and Scoot has been called where the two sides engaged in PvP are expected to break off their engagement and stop fighting. The losing side may begin Looting and Scooting during or after this 'grace period' but may still be killed in the 30 second grace period without repercussion. After Loot and Scoot has been enacted, players on either side may not be killed or attacked. They are allowed to cast res's, and are allowed to have a short time to med and memorize spells before they must leave the zone. This is not an excuse to 'talk trash' or fight mobs. You must med/mem/rez up and leave. If there are players from the losing side outside the zone when Loot and Scoot is called, they must apply the rules for crossing zones to get to their corpse outlined in the Small Scale PvP section. The winning side is encouraged to assist in this process, particularly in more dangerous zones, but is not required to do so. Once the last person of the losing side has left the zone, they may not return for 1 hour from the time the last person exits the zone.

If a group leaves a zone completely during an engagement in large scale pvp to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.

You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to.


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Here's the TL;DR

It all seems complicated on paper, but in practice, it equates to this:

Small scale: You can either call loot and scoot, or forfeit all rights by not calling it.

Large scale: Once you die in PvP, you can't fight or help the fight. 1 side must call LnS, at which point they have to leave. if your whole group enters a zone that hasn't had pvp and the opposing group does not pursue, you are calling lns by default

Large & small: If pvp happened across more than one zone, winning side picks which zone losing side must leave.

This is, as far as I can tell, the best way to do this. I'm posting this for feedback, let's get some constructive comments going.
Last edited by Derubael; 01-20-2014 at 02:45 AM..
 


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