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  #21  
Old 01-12-2014, 02:52 AM
Chrimes Chrimes is offline
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I live in chardok and sell proxies every day. I would highly recommend not even looking at chardok until 50. Exp so easy pre-50 don't waist ur pp. To answer your question I can make 50k a day selling proxies, and today I took day off and paid for them and got my toon from 57-58 full level for 20k. Highly profitable for me. I could of prob gotten 50-60pct to 59 if I spent the whole day also.....its dependent. On my enc I went through 59 in one day - easily the best exp in game, but be prepared to calculate pct of exp u make per pull vs pp you pay. If you are poor then don't do it, if you are middle-high class and not first toon and can make pp easily, its worth it all day.
  #22  
Old 01-12-2014, 02:56 AM
Handull Handull is offline
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chardok ae you can pay someone for X # of pulls, and afk, even afk in a safe spot (not zone in) and still get the exp. a normal PL you have to be there for. Also while at 40 there are options for how to get a PL, at 58/59 the options are less appealing and harder to find. people are obviously paying the price, so from a supply/demand point of view its worth it :P just have fun imo
  #23  
Old 01-12-2014, 03:58 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Chardok EXP is amazing, but I'd never pay 2.5k per pull for it. Pulls happen roughly every half hour (taking into account various delays that may occur), so you're paying 5k an hour for a power level. Just not justifiable IMO.
Why ? Most people charge 4k an hour in various other PLs. How is paying 5k for an even faster one unheard of ?
  #24  
Old 01-12-2014, 07:24 AM
Vyal Vyal is offline
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It's 11% xp per pull @ 59,
anything less really is not a full pull....

Don't be fooled by anyone telling you this is bad XP, there are good pullers and bad pullers.

If you get in with a bad puller I would say don't pay anywhere near the 2.5 - 4k people ask per pull because that really is a rip off. Ask around in there - "how are the pulls going?" watch a few if the group is wiping left and right and not pulling the full 120+ mobs don't pay.

But if the pulls are going strong this is unbeatable XP, 11% per 20 - 30 min @ 59 depending on the crew speed. You should be getting 3 pulls an hour FYI...
  #25  
Old 01-12-2014, 08:37 AM
Nocsucow Nocsucow is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
depending on the crew speed. You should be getting 3 pulls an hour FYI...
its impossible to get 3 pulls in 1 hr ... spawn time is 21 mins and it takes several minutes to get the pull to the kill spot
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  #26  
Old 01-12-2014, 10:32 AM
Estu Estu is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Detrimental to the community. Part of the reason that this server thrives is because of Everquest's near requirement to group with other players and the incredibly slow leveling speed. It shouldn't have been allowed in classic either [You must be logged in to view images. Log in or Register.]
In an AOE group, 99% of the time you're AFK. You're not even playing the game. If you don't want to play the game, why are you playing it?
I think this is pretty silly. You're definitely not AFK anywhere close to 99% of the time, for one thing. The repops take about 20 minutes; shortly before the repop happens you have to kill a roamer, then you have to make sure you're buffed up and ready as the pull comes, then the monsters come and you kill them - them arriving and you killing them takes several minutes - then you spend a while looting and rolling on loot. You end up actually being able to AFK about 4/5 of the time, maybe a little more, certainly not 99%. The situation is different if you bought a proxy spot, obviously; if you're being PLed you don't necessarily need to do anything, period, but we're talking about being a normal participant here.

What else involves a lot of AFK time? Many classes' soloing ability. Look at a quadding druid or wizard: you gather up a bunch of mobs, kill them, then sit for a long time medding up. I guess you don't want to play the game then!

Also, I don't know why you would even mention the requirement to group with other players, because that is exactly what you are doing in an AE group. In fact, I would say that an AE group is in some ways the ultimate form of grouping with other players because you have to be so well-coordinated and on the ball. If you screw up in a regular EXP group, maybe your group has to have a longer rest break after a pull. If you screw up in an AE group, everybody dies in a fraction of a second (obviously this depends on the class; an AE nuker has somewhat more leeway). And what you're accomplishing is pretty amazing - you're killing an entire zone all at once.

I think AE groups are one of the coolest parts of EQ, to be honest. You are working together with other people in a very specific and thought-out way to accomplish something great. Now, I wouldn't say that it should be your entire leveling experience, but levels 50+ with their crazy hell levels and double hell levels and not an enormous amount of places to EXP can get very slow and very dull, and AE groups are a great way to do something different and something faster.

Also, to the poster asking why I didn't think 5k/hr was reasonable - for me it's just a matter of how much someone's time is worth. My impression was that normal PLing goes for about 2k/hr, which for me is already kind of steep because most of my methods of income are less than that. So if I paid someone 2k/hr for a PL when I can really only make about 1-1.5k/hr in income through various methods, I'm saying their time is worth more than mine. 5k/hr is just huge, and in my opinion unreasonable. But it is very good EXP (depending on the group having good pulling and going smoothly), so if you wanna shell out that kind of money, go for it.
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  #27  
Old 01-12-2014, 10:40 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
What else involves a lot of AFK time? Many classes' soloing ability.
You're telling this to a guy who probably thinks soloing should have been impossible because it is detrimental to the community! Lol [You must be logged in to view images. Log in or Register.]

Whether it's worth it or not depends on a number of things, but for me personally it is a matter of efficient use of my play time. I mean, Tecmos can make 3k/hr day-in day-out farming in a few different spots, and my wiz quadding raptors only makes like 4-5% per hour in 57 compared to 20ish% per hour in an AE group. I could spend 10 hours grinding raptors on my wiz to make half a level, or I could spend 7 hours making plat on Tecmos, buy 3 hours of chardok proxy to make 60% of a level, and still have extra PP left over. And seeing as I have more fun farming on Tecmos than grinding raptors, well, that just makes buying spots even more worth it!
Last edited by Tecmos Deception; 01-12-2014 at 10:45 AM..
  #28  
Old 01-12-2014, 10:51 AM
Lammy Lammy is offline
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Quote:
Originally Posted by Nocsucow [You must be logged in to view images. Log in or Register.]
its impossible to get 3 pulls in 1 hr ... spawn time is 21 mins and it takes several minutes to get the pull to the kill spot

Spawn time is 18 minutes.


When I first started on this server, which wasn't long ago in relation, Chardok AE was kind of a little stow away secret for leveling and getting yourself quick exp. Now it has turned into a 24/7 greedy cash cow business. I'm guilty of being involved in Chardok AE from time to time, but I think it's a terrible contribution to the servers bloated end game numbers. I would also venture to guess its full of buyers who obtained their platinum via RMT.

It's best value for exp is 50+
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  #29  
Old 01-12-2014, 11:03 AM
Vyal Vyal is offline
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Quote:
Originally Posted by Nocsucow [You must be logged in to view images. Log in or Register.]
its impossible to get 3 pulls in 1 hr ... spawn time is 21 mins and it takes several minutes to get the pull to the kill spot
Your right about the pulls taking a bit but the 1 pull an hour someone said was a bit off, good groups should be bring'n more then 1 an hour.
  #30  
Old 01-12-2014, 01:12 PM
Chrimes Chrimes is offline
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2 an hour is average. plus minus couple minutes.
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