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#1
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As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make. As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons). http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon) Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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Last edited by baalzy; 01-09-2014 at 01:28 PM..
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#2
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I think maybe I need to stop writing guides! Now everyone plays my classes hehehe
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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Too many shamans running around already though.
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#4
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thinking of downgrading the fun shaman to a cleric (which I will bite the bullet on and play) so that we can have the same starting area, because I can't figure anything else out.
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#5
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what are the disadvantages/advantages of playing warrior/cleric/enchanter as opposed to sk/shaman/ench ?
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#6
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A shaman and cleric are both fully capable of keeping up your trio and supporting the enchanter in various ways. An enchanter who is charming and CCing heavily might not hava mana for slows, so a shaman can help in that regard. A cleric brings helpful resurrections later on, and complete heal is unmatched 50+. (Good luck getting your shaman torpor) Quote:
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#7
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we seem to have decided on this, warrior cleric chanter. any tips on what to outfit the warrior with? our funds are limited, but we do have SOME money.
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#8
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paladin shadowknight ranger, because you will have 120 % xp penalty till velious
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#9
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your warrior will be pretty much useless when that enchanter starts charming like a boss as well. Clerics can be fun, but they usually don't have a fun job in that style trio.
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#10
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Shaman, enchanter, bard.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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