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Old 01-09-2014, 01:24 PM
baalzy baalzy is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
This may have been answered already but troll/ogre for shaman and DE aren't that far away from each other. The hide skill for enchanter comes in handy for charm breaks but the Charisma for a high elf is hard to pass up as well.
This is personal preference and probably less important with a trio where someone is likely to be a high-str class, but I'd never do high elf enchanter. Much rather have a Human, 5 less Cha 20 more str, and who cares about int? This is from mainly a solo-ers standpoint where I've gotten really sick of my gnomes low str and how quickly I become overweight even just from coins.

As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make.

As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons).

http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon)

Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)
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Last edited by baalzy; 01-09-2014 at 01:28 PM..
  #2  
Old 01-09-2014, 01:00 AM
Splorf22 Splorf22 is offline
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I think maybe I need to stop writing guides! Now everyone plays my classes hehehe
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Old 01-09-2014, 10:53 AM
Aaron Aaron is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think maybe I need to stop writing guides! Now everyone plays my classes hehehe
Server can never have enough warriors and enchanters IMO.

Too many shamans running around already though.
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Old 01-09-2014, 01:01 AM
CoffeeBreath CoffeeBreath is offline
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thinking of downgrading the fun shaman to a cleric (which I will bite the bullet on and play) so that we can have the same starting area, because I can't figure anything else out.
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Old 01-09-2014, 01:02 AM
CoffeeBreath CoffeeBreath is offline
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what are the disadvantages/advantages of playing warrior/cleric/enchanter as opposed to sk/shaman/ench ?
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Old 01-09-2014, 01:13 AM
Lune Lune is offline
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Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
what are the disadvantages/advantages of playing warrior/cleric/enchanter as opposed to sk/shaman/ench ?
The SK has better agro and utility, at the cost of lower dps and a larger drain on XP.

A shaman and cleric are both fully capable of keeping up your trio and supporting the enchanter in various ways. An enchanter who is charming and CCing heavily might not hava mana for slows, so a shaman can help in that regard. A cleric brings helpful resurrections later on, and complete heal is unmatched 50+. (Good luck getting your shaman torpor)

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Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
we seem to have decided on this, warrior cleric chanter. any tips on what to outfit the warrior with? our funds are limited, but we do have SOME money.
First buys should be a cheap weapon and a pair of 5/55 rings. Sword of Skyfire, Rod of Lamentation, staff of battle, jarsath trident, stuff like that. Later on you can pick up some proccing weapons for agro and do some research on gear.
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Old 01-09-2014, 01:09 AM
CoffeeBreath CoffeeBreath is offline
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we seem to have decided on this, warrior cleric chanter. any tips on what to outfit the warrior with? our funds are limited, but we do have SOME money.
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Old 01-09-2014, 01:14 AM
Calabee Calabee is offline
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paladin shadowknight ranger, because you will have 120 % xp penalty till velious
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Old 01-09-2014, 01:17 AM
Autotune Autotune is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
we seem to have decided on this, warrior cleric chanter. any tips on what to outfit the warrior with? our funds are limited, but we do have SOME money.
well you got 1 fun class out of 3.

your warrior will be pretty much useless when that enchanter starts charming like a boss as well.

Clerics can be fun, but they usually don't have a fun job in that style trio.
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Old 01-09-2014, 01:52 AM
DrKvothe DrKvothe is offline
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Shaman, enchanter, bard.
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