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  #21  
Old 01-04-2014, 02:58 PM
Norathorr Norathorr is offline
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I would agree with the OP about a number of things. I certainly agree that raiding in Wow takes alot more skill than it does here. I played Wow during cataclysm and raiding there was certainly on par and perhaps a little harder mechanically than even EQ during Dodh and TBS. Any base level wow raid during Cat was harder than anything this era of EQ has to offer. The only mob that I think will be difficult in P1999 is AoW from a purely mathematical perspective. That mob puts out a ton of damage on a non AAed tank, thus the healing and dps requirements will make it rough. The only challenge in raiding in this era of EQ is being there. Thats the only thing you have to do is log on and zerg. The mobs have no mechanics that make them a challenge whatsoever. It is a matter of being willing to zerg and ludicrous times that allows you to get pixels.

I do however think the advantage of eq during this era was the social element. Communities in modern MMOs are horrible as reputation means nothing and group and raid finders ruin the social element of the game. Everquest certainly from a grouping perspective has alot to offer the modern MMO template.

Having said that about raiding. One could claim to be awesome taking down big raid mobs with small numbers, squeezing every last bit out of your class to win. Sadly in a contested raid environment the only people that see big mobs are those that are willing to log on in large numbers any time any place while some poor dragon cowers in the corner.
Last edited by Norathorr; 01-04-2014 at 04:27 PM..
  #22  
Old 01-04-2014, 03:37 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
when actualy raid world become more and more complex u usaly needed o sociaalmor have charisma to keep together a bunch of psychos lusting for pixels and often(as was my case ) because a feud with other guidl(from other server nothing less).


But u forgot aswell how much cry was in everquest there was always alot of QQ btw different class and balance, i still remember how pissed where clerics when deepwater helm use begin to be very popular for downtime group healing , ( and they lobbied to get it nerfed and their own arms in the same time).

the game action you are describing (class balance, itemization balance, etc.) contributed to the social factors of the game. people didn't socialize in EQ because they were nicer folks or more extroverted than the folks playing modern MMOs today. They did it because the game required it.

There were multiple IN GAME reasons to interact with other players. Even a simple low level dungeon requires a modicum of social interaction in EQ.

Yes, it meant nights that you had your lfg tag up till late and still never found a group...and all other kinds of bad things. In the end, I think folks who love EQ are the people who decided that all the hardships are worth the benefit of playing in a world that feels more real because of the socialization behind it.
  #23  
Old 01-04-2014, 09:05 PM
Tann Tann is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the game action you are describing (class balance, itemization balance, etc.) contributed to the social factors of the game. people didn't socialize in EQ because they were nicer folks or more extroverted than the folks playing modern MMOs today. They did it because the game required it.

There were multiple IN GAME reasons to interact with other players. Even a simple low level dungeon requires a modicum of social interaction in EQ.

Yes, it meant nights that you had your lfg tag up till late and still never found a group...and all other kinds of bad things. In the end, I think folks who love EQ are the people who decided that all the hardships are worth the benefit of playing in a world that feels more real because of the socialization behind it.
Sadly new mmo's are the exact opposite, no need for grouping or communicating. Defiance is/was a great example.
  #24  
Old 01-04-2014, 09:09 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Langrisserx [You must be logged in to view images. Log in or Register.]
1/10
Too generous.
  #25  
Old 01-04-2014, 09:25 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
For all of you who do not believe in evolution take a moment and think. The last few weeks show you one thing! Everquest WAS the beginning of a great era of gaming. But everything evolves and thus did the realm of MMORPG! To all of you who say EQ is a kill based game I tell you: WoW takes more skill to be top end the Everquest! BURN!??!?!?! But true!! One important result of evolution is improvement. The current thread in Server chat about instances shows this! The current raid scene shows this... I do not blame IB or TMO for anthing!!! instances are the resultant of treating the raidscene as such..


The point being...

There is no point is flaming, blaming, or argueing...

As long as p99 is a non instanced game there will be anger.. .there will be arguements.. there will be injustice. There is a reason the modern gamin community has moved in a certain direction.

Everquest IS the founding father do this. The reason the raid scene does not work on this server is 3 things(f u gramma nazis)
1) The majority of the players are not ignorant of the game as in classic
2) The game is 15 years old so everything is known about it
3) IF YOU WANT COMPETITION TRY PLAYING A GAME WHERE THE CONTENT ISNT 15 YEARS OLD NECKBEARD MOUTH BREATHERS?!?!?!


Those who are currently giving up IRL to play this game I /feelbadforu
Make this man a GM, stat. His clarity of insight, his grasp of the whole, his obvious ability to synthesize large amounts of information quickly and accurately, and his uncanny knack at cutting through bullshit only he sees and understands, will leave lesser GM's deferring to his judgment about in-game conflicts, and I think it is crystal clear:

This man should lead us.
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  #26  
Old 01-04-2014, 11:43 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the game action you are describing (class balance, itemization balance, etc.) contributed to the social factors of the game. people didn't socialize in EQ because they were nicer folks or more extroverted than the folks playing modern MMOs today. They did it because the game required it.

There were multiple IN GAME reasons to interact with other players. Even a simple low level dungeon requires a modicum of social interaction in EQ.

Yes, it meant nights that you had your lfg tag up till late and still never found a group...and all other kinds of bad things. In the end, I think folks who love EQ are the people who decided that all the hardships are worth the benefit of playing in a world that feels more real because of the socialization behind it.
Wonderfully put.
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  #27  
Old 01-05-2014, 03:28 AM
Nekkojakk Nekkojakk is offline
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To be fair to the OP. Quite a few of the posts in the last week have talked about how the only challenge of raiding is beating the other guilds to engage.

EQ is about leveling with other people, very few classes are self sufficient. It was making groups that weren't ideal work because you didn't have any other option. People had to know what they could do with their class.
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