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#1
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Quote:
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#2
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Quote:
That game is fucking horrible, i stopped playing after 2 hours on Friday, and then thought oh why not give it another shot on saturday and lasted one hour. Going from sandbox to quest hub zones, oO wtf I was like, Oh ill play an evil dark elf mage, cool! I was totally into it. They drop you in some fucking hermetically sealed village and if you dont extinguish flames burning in the village houses like a good character would do, youre not getting out of there, ever. Talk about immersion breaking | |||
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Last edited by Tradesonred; 02-04-2014 at 07:31 PM..
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#3
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Resists are too underpowered currently. Takes over 100 in any resist to even have a chance at a partial, and even with 150+ spells can land for full.
Magicians are currently pretty powerful if played right (theres been very few good mages on the server), but will become less powerful and will be more dependent on malo on the future.
__________________
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#4
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NAW
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#5
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Ranger's currently are the weakest melee choice, but not by much, you can compensate with skill and gear and teamwork. I'de say if a ranger played vs an even skilled and geared SK or monk, it would probably be a total 5% difference in power, but that 5% will make or break a 1v1 fight when no one makes mistakes.
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#6
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Human paladin so you can farm gear to make a Druid later.
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#7
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Yeah teams inc and will have item loot so maybe will be a good server from the get go if staff learns a lesson or two.
All classes are good, but it really does depend on your own personal goals. | ||
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