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Old 07-29-2010, 01:09 AM
Feather Feather is offline
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Terrible Bards are everywhere. A good Bard is rare and should be treasured.
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Old 07-29-2010, 03:20 AM
Omnimorph Omnimorph is offline
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I'd say a good bard is easier to notice than any other class.
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  #3  
Old 07-29-2010, 03:48 AM
Chicka Chicka is offline
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Really, anyone who shows exceptional ability in their class gets respect. Classism is for people who follow the herd, not for the people who figure shit out. Which would you want respect from? I think that's the bigger question - at least if it really is an ego thing for you.
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Old 07-29-2010, 03:53 AM
Jeice Jeice is offline
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Bard, Monk, Mage for summoning num nums
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  #5  
Old 07-29-2010, 04:10 AM
Grimfan Grimfan is offline
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I think a good druid that can keep up buffs, off heal, do damage, and leave the fight to grab another mob in outdoor situations is pretty exceptional. It might not be "hard" to be an excellent druid, but if you manage yourself appropriately for every situation you can really become an excellent addition to any team.

Or you can just go solo to 50, yeah that works too.
  #6  
Old 07-29-2010, 11:15 AM
Destruction Destruction is offline
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Most monks don't know how to pull, so I'm going to go with monk.
  #7  
Old 07-29-2010, 11:31 AM
Reiker Reiker is offline
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Being a bad cleric is the same as being a bad any class. If you suck at EQ, you suck at EQ. There aren't the intricacies that are involved in say FD pulling for example. Aggro/mana management is something that should come quickly with experience, but playing a bard, FD pulling, etc is more of an art that requires a lot of experience in a large number of situations.
  #8  
Old 07-29-2010, 11:48 AM
Overcast Overcast is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Being a bad cleric is the same as being a bad any class. If you suck at EQ, you suck at EQ. There aren't the intricacies that are involved in say FD pulling for example. Aggro/mana management is something that should come quickly with experience, but playing a bard, FD pulling, etc is more of an art that requires a lot of experience in a large number of situations.
Well - a cleric in a 'normal group' can be pretty dry.

But on boss mobs - in raids... it can be very 'edge of the seat'. Clerics who don't pay attention are bad - that sums up 95% of bad clerics.

It drove me NUTS at people missing their turn on CH Chains - of course, sometimes they would get agro - etc..

A good cleric team can make or break big boss fights, if they can recover from loosing a cleric or whatever...

But yeah - in terms of overall complexity - a well played Bard is one that deserves respect.
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Old 07-29-2010, 11:31 AM
erasser erasser is offline
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A good enchanter and bard can defiantly be noticed in group fights. However, to be a good enchanter for raids, all you really have to do is keep people buffed. It's fairly simple.

I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
  #10  
Old 07-29-2010, 11:36 AM
xplodr xplodr is offline
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Quote:
Originally Posted by erasser [You must be logged in to view images. Log in or Register.]
I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
I wonder how much thought actually went into making things up the way VI did. I mean, did they space mobs a certain way on purpose to make pulling a specific way the only way, or was it hodge podge and the monks/bards had to figure it out to make any sense out of things.
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