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  #1  
Old 12-12-2013, 05:41 AM
Langrisserx Langrisserx is offline
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Join Date: Sep 2013
Location: http://fohquest.blogspot.com
Posts: 423
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wow really thought it was going to work by now.. thread still informative keep us updated if you try other stuff, at least we'll know what didnt work

can you try a different driver version, like an older one? ... not sure if this is the route to go but reading about this now

http://pinballarcadefans.com/showthr...-8000-with-TPA

i know its not exactly what we're talking about but anything at this point eh?

your machine looks pretty nice if anything its like, too advanced!
Last edited by Langrisserx; 12-12-2013 at 05:48 AM..
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  #2  
Old 12-12-2013, 02:45 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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You run peerblock or something? This has to be a firewall /port issue, doesn't it? Something is seeing you try and connect and pushing you back. What firewalls do you run? Wireless connection? I run a cat-5 cable to ensure I'm not using home wi-fi, and try disabling firewalls and closing off peerblock or peerguardian or anything you may be running. Also, what processes are running?

I'd also try running eq using WinEQ2.15
Last edited by h0tr0d (shaere); 12-12-2013 at 02:47 PM..
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  #3  
Old 12-12-2013, 05:27 PM
Sentury Sentury is offline
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Join Date: Dec 2013
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I run NO peerblocks, its a brand new build.

Windows firewall I disabled completely just to make sure it wasnt that.

Wired Connection

processes - http://www.mediafire.com/view/55yul3...shot%20(2).png

Win EQ doesnt help at all.


Couple posts up I even mentioned that I used Live to get a fix of the game, and when I logged in, I was in hyperspeed, showing my 8 core needed to be toned down. Every fix that worked for everyone else eg: INI edit, cpu affinity, MOBO turbo turned off all OC off didint work either lol.. so im at a loss
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  #4  
Old 12-12-2013, 10:35 PM
Tpar Tpar is offline
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Join Date: Sep 2013
Location: Overland Park, KS
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Have you tried connecting to any of the other servers (either red server, or a non Project 1999 server) from the server select screen? If so, does it allow you to do that? (Trying to narrow it down to a Project 1999 issue, or a server select issue.
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  #5  
Old 12-20-2013, 12:36 PM
Hecnard Hecnard is offline
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Join Date: Jan 2012
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I have the same problem. I get back to login screen after selecting the server.
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  #6  
Old 12-20-2013, 03:12 PM
jazzer jazzer is offline
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Join Date: Mar 2013
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I use Windows 8.1, and it works. I have only had an issue with the video resolution, but I resolved it. Can you go to your P99 installation folder, and browse to the logs folder? Post the dbg log file so it can be viewed here. I will help you get the problem resolved.
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  #7  
Old 12-20-2013, 07:36 PM
Hecnard Hecnard is offline
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Join Date: Jan 2012
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Here you go, thanks for the help.

2013-12-20 12:37:10 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-12-20 12:37:10 Timezone: UTC-4h00m
2013-12-20 12:37:10 Loading graphics DLL.
2013-12-20 12:37:10 Parsing INI file .\eqclient.ini
2013-12-20 12:37:10 INI file .\eqclient.ini loaded.
2013-12-20 12:37:11 Initializing timers.
2013-12-20 12:37:14 Checking critical files.
2013-12-20 12:37:14 Initializing WinSock.
2013-12-20 12:37:14 Enumerating 3D devices.
2013-12-20 12:37:14 Found adapter #0 - AMD Radeon HD 6900 Series (8.17.10.1236)
2013-12-20 12:37:14 Adapter #0 - AMD Radeon HD 6900 Series :
2013-12-20 12:37:14 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-12-20 12:37:14 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-12-20 12:37:14 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-12-20 12:37:14 Initializing keypress handler.
2013-12-20 12:37:14 Parsing INI file .\defaults.ini
2013-12-20 12:37:14 INI file .\defaults.ini loaded.
2013-12-20 12:37:14 Loading keyboard tables.
2013-12-20 12:37:14 Creating window.
2013-12-20 12:37:14 Checking display driver version.
2013-12-20 12:37:15 Activating window.
2013-12-20 12:37:15 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-12-20 12:37:15 Ratio is 1.78
2013-12-20 12:37:15 Resolution was capped at 1280 x 720
2013-12-20 12:37:15 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-12-20 12:37:15 Resolution selected 1280 x 720, 32 bits
2013-12-20 12:37:15 CRender::InitDevice: Using 32bit mode.
2013-12-20 12:37:15 CRender::InitDevice: Using vsync 0.
2013-12-20 12:37:15 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-12-20 12:37:15 CRender::InitDevice: HardwareTnL Enabled.
2013-12-20 12:37:15 Using hardware vertex shaders.
2013-12-20 12:37:15 Initializing render system.
2013-12-20 12:37:15 Trilinear Mipmapping available.
2013-12-20 12:37:15 Vertex Shader Version: 3.0
2013-12-20 12:37:15 Pixel Shader Version: 3.0
2013-12-20 12:37:15 Initializing engine internals.
2013-12-20 12:37:15 CRender::InitDevice completed successfully.
2013-12-20 12:37:16 Parsing INI file ./eqlsUIConfig.ini
2013-12-20 12:37:16 INI file ./eqlsUIConfig.ini loaded.
2013-12-20 12:37:35 Server selected 63.131.172.112 (5700384).
2013-12-20 12:37:35 Initializing DirectInput.
2013-12-20 12:37:35 Initializing Keyboard.
2013-12-20 12:37:35 Initializing Mouse.
2013-12-20 12:37:35 Creating font list.
2013-12-20 12:37:35 Creating game object.
2013-12-20 12:37:35 Deleting obsolete files.
2013-12-20 12:37:35 Loading string tables.
2013-12-20 12:37:35 Initializing client variables.
2013-12-20 12:37:35 Loading spell effects.
2013-12-20 12:37:35 Initializing display structures.
2013-12-20 12:37:35 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-12-20 12:37:35 Voice Manager loaded 12 macros from VoiceData.txt.
2013-12-20 12:37:35 Networking: using port [55993].
2013-12-20 12:37:35 Networking: Connection Established [1]
2013-12-20 12:37:36 WorldAuthenticate: Initiating Login.
2013-12-20 12:37:37 Networking: Connection Closed [0] with 0 pending bytes.
2013-12-20 12:37:37 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2013-12-20 12:37:37 *** WorldAuthenticate. Checkpoint 3.
2013-12-20 12:37:37 Cleanup 4
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 5
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 6
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 7
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 8
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 9
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 10
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 11
2013-12-20 12:37:37
2013-12-20 12:37:37 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-12-20 12:37:37 Ratio is 1.78
2013-12-20 12:37:37 Resolution was capped at 1280 x 720
2013-12-20 12:37:37 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-12-20 12:37:37 Resolution selected 1280 x 720, 32 bits
2013-12-20 12:37:37 CRender::InitDevice: Using 32bit mode.
2013-12-20 12:37:37 CRender::InitDevice: Using vsync 0.
2013-12-20 12:37:37 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-12-20 12:37:37 CRender::InitDevice: HardwareTnL Enabled.
2013-12-20 12:37:37 Using hardware vertex shaders.
2013-12-20 12:37:38 Initializing render system.
2013-12-20 12:37:38 Trilinear Mipmapping available.
2013-12-20 12:37:38 Vertex Shader Version: 3.0
2013-12-20 12:37:38 Pixel Shader Version: 3.0
2013-12-20 12:37:38 Initializing engine internals.
2013-12-20 12:37:38 CRender::InitDevice completed successfully.
2013-12-20 12:37:38 Parsing INI file ./eqlsUIConfig.ini
2013-12-20 12:37:38 INI file ./eqlsUIConfig.ini loaded.
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  #8  
Old 12-23-2013, 12:04 PM
Hecnard Hecnard is offline
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Join Date: Jan 2012
Posts: 6
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I found a way to resolve my problem with this thread: http://www.project1999.org/forums/ar...p/t-93732.html

It was an overclocking issue.
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