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  #1  
Old 11-21-2013, 06:00 PM
Furniture Furniture is offline
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And btw- if your "casual guild" is showing up in full force at all times of the night/day and you still are losing FTE then you need to look at what the opposing guild did vs what your guild did and strategize. Not just TMO is getting mobs these days especially with the FE/IB thing going on.
  #2  
Old 11-21-2013, 06:09 PM
kotton05 kotton05 is offline
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add a prevariance, the extended windows leave me baffled, but if they made it where the mob could pop again shortly after death, could leave a time where it pops and other guilds have moved targets leaving it open or at least a race to it.
  #3  
Old 11-21-2013, 06:18 PM
fullmetalcoxman fullmetalcoxman is offline
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Back to classic please. I wasn't really around at the time, but wasn't variance implemented because the "15 man raid spawn camp" rule caused people to start poop socking?
  #4  
Old 11-21-2013, 06:20 PM
khanable khanable is offline
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Or just leave variance alone (maybe remove extended-extended-extended window crap, just have one single window)

Put in simulated patch repops, broadcast the server reset 15 minutes before it happens
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  #5  
Old 11-22-2013, 07:37 AM
Llodd Llodd is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Or just leave variance alone (maybe remove extended-extended-extended window crap, just have one single window)

Put in simulated patch repops, broadcast the server reset 15 minutes before it happens
If the idea of simulated patch days was to give some of the less hard core guilds a chance at end content, a 15 min timer won't cut it. just anohter exercise in batphones.

~Should be broadcast the day before or more just like back on live. Classic.
  #6  
Old 11-21-2013, 06:25 PM
Yaolin Yaolin is offline
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Variance only helps bat-phone guilds with a shit load of people. For those of us that don't have 3..4..5... LvL 60 toons logged out at raid targets getting these mobs just isn't possible. Just take a look at how many different guilds have actually gotten an attempt at hitting a dragon in the last 6 months, I'm going to say that about 90%+ of the attempts on Gods and Dragons have gone to just FE/IB and TMO. If there was either a vary small variance or none at all then all guilds would have to do is find out the spawn timer once and then their guild could actually decide if they have the time to put the effort in just to get a small shot at a mob, as of right now most of us have no fucking shot because we have better shit to be doing then sitting around in EJ from 6pm-Midnight 4 days in a row hoping that the dragon pops. If you think variance makes sense you're a fucking idiot. With no variance the big guilds still get a LARGE majority of the kills, but at least other guilds will have a chance. This whole can't beat them join them theory is hilarious.

Also to the people talking about "effort"..... yea 10-20 minutes to kill a dragon..... yea that's real "effort". Try taking a couple of groups of high lvl 40s and low lvl 50s that have no experience to do planes, that's effort. Also, dragon and gods do actually take effort if don't have a zerg and aren't fully geared out already. You're a dumb ass. Logging in a toon for 20 minutes isn't effort. Having a real job, a family, an active social life outside p99, and actually attempting to get a dragon/god kill on p99..... THAT TAKES EFFORT.

~Yao
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  #7  
Old 11-21-2013, 06:54 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
Variance only helps bat-phone guilds with a shit load of people. For those of us that don't have 3..4..5... LvL 60 toons logged out at raid targets getting these mobs just isn't possible.
Yaolin, I like you buddy. We used to chat a bunch ingame. Don't take my opinions personal(as many do) but I just don't agree with your viewpoint. Yes, those guilds are getting rewarded for putting in enough time to have multiple 60 toons logged out at various raid targets. So yes, variance helps guilds that put in more time and effort than other guilds. I think this is a good thing.

Quote:
Just take a look at how many different guilds have actually gotten an attempt at hitting a dragon in the last 6 months, I'm going to say that about 90%+ of the attempts on Gods and Dragons have gone to just FE/IB and TMO. If there was either a vary small variance or none at all then all guilds would have to do is find out the spawn timer once and then their guild could actually decide if they have the time to put the effort in just to get a small shot at a mob, as of right now most of us have no fucking shot because we have better shit to be doing then sitting around in EJ from 6pm-Midnight 4 days in a row hoping that the dragon pops. If you think variance makes sense you're a fucking idiot. With no variance the big guilds still get a LARGE majority of the kills, but at least other guilds will have a chance. This whole can't beat them join them theory is hilarious.
First of all, why must you bash the other guilds for putting in the effort? Going straight to the 'anybody who puts in more effort than me must have no life' argument is just one of the most simple-minded things I hear on these forums. You also brought up how 'we have better shit to do than sit in EJ for 6 hours/night for 4 days in a row'. You do realize that only one person needs to track right? And that that person gets rewarded and that people take turns? The act of tracking mobs does not mean that 'all members of that guild have no jobs/lives/etc' and I think even you realize that. You really think having 200 people stand on a monster spawnpoint to have the zone de-sync upon spawn and have the winner be the guild who won the FTE lottery is fun? I mean, there isn't even a real fight that goes on. The monster just kind of drops over while people lag like crazy and half the zone DCs. If that is how you want to get this loot, then fine. But there is no effort there, unless you think 30 minutes to 'show up' is effort. It sure can't be very fun and it removes the 'get rewarded for playtime and effort put in' aspect of killing raid mobs.

Quote:
Also to the people talking about "effort"..... yea 10-20 minutes to kill a dragon..... yea that's real "effort". Try taking a couple of groups of high lvl 40s and low lvl 50s that have no experience to do planes, that's effort. Also, dragon and gods do actually take effort if don't have a zerg and aren't fully geared out already. You're a dumb ass. Logging in a toon for 20 minutes isn't effort. Having a real job, a family, an active social life outside p99, and actually attempting to get a dragon/god kill on p99..... THAT TAKES EFFORT.

~Yao
I'm sure taking inexperienced and underleveled players to the planes is difficult. Nobody is arguing that. It simply isn't the same amount of effort and time it takes to get multiple chars to 60 and to keep them camped in the correct locations. It also doesn't take meaningful effort to 'show up' and be amongst the 200 person pile hoping to win a loot lottery without a real fight even taking place. I also think you underestimate the kind of 'effort' that leadership has to put in for a guild to keep its members motivated enough for the kind of effort required to lock down raid mobs on this server.
  #8  
Old 11-21-2013, 06:26 PM
Barkingturtle Barkingturtle is offline
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You can't claim to put in as much effort as other people and then deride them as "no-lifers" for their commitment.

You just can't.
  #9  
Old 11-21-2013, 07:21 PM
myxomatosii myxomatosii is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
You can't claim to put in as much effort as other people and then deride them as "no-lifers" for their commitment.

You just can't.
Thou canst not kill that which hast no life.
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  #10  
Old 11-21-2013, 06:31 PM
Furniture Furniture is offline
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Everything you can achieve on this server can be done with enough time whether its levels or items. I'd like to hear some kind of argument against that.


If your guild shows up at raid targets and batphones and still arent getting any targets, i'm guessing your vaguely hinting that you didnt have enough people with: "But their guilds are not 100% people who have no lives."

So whats the problem? Obviously theres something that the other guilds are doing that your guild isnt which is making you fail.

If your guild is showing up at all times of the night/day against all mobs and doing the same exact things of hardcore guilds, why are you calling your guild a casual guild then?

Your argument flip flops, you say that your guild cant get a mob because only hardcore guilds have the players who "have no lives" and are lobbying to get variance removed. Yet you say that your guild does attend every mob repop in full force with a batphone and you are still losing mobs to IB/FE/TMO every time.


If your guild shows up at every mob full force with a batphone on each mob then congratulations you are putting in the same time and effort commitment as hardcore guilds and you can now consider your guild a hardcore guild. If this is true and you are still losing to the other hardcore guilds then your guild is doing something wrong and you need to figure out how to strategize to win and not try to lobby to get rules changed to accomodate your real life schedule (which you claim has no bearing on the issue whatsoever because you are still attending every mob repop)
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