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  #21  
Old 11-19-2013, 02:39 PM
SamwiseRed SamwiseRed is offline
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ffa has worked out great so far [You must be logged in to view images. Log in or Register.]
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  #22  
Old 11-19-2013, 02:39 PM
Nirgon Nirgon is offline
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1 guild will get most of the content.

AMAZING prediction.

Having mechanics in place that provide entertainment other than creaming your pants over 14 year old pixels is what will help the population much more.

Blue right now, is pretty damn classic by my standards with very few withstanding issues. It's fun even if you aren't in the top 1 percentile of pixel gainers.

Red, is not fun. It's empty and the pvp was a root spam fest even though I was assured by local geniuses that it wasn't. Imagine my surprise when I returned.
  #23  
Old 11-19-2013, 02:42 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
1 guild will get most of the content.

AMAZING prediction.

Having mechanics in place that provide entertainment other than creaming your pants over 14 year old pixels is what will help the population much more.

Blue right now, is pretty damn classic by my standards with very few withstanding issues. It's fun even if you aren't in the top 1 percentile of pixel gainers.

Red, is not fun. It's empty and the pvp was a root spam fest even though I was assured by local geniuses that it wasn't. Imagine my surprise when I returned.
i havent been rooted since patch btw. i roll with 100 mr give or take.
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  #24  
Old 11-19-2013, 03:04 PM
Nirgon Nirgon is offline
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Try having 60mr at server launch after getting bracers/neck crafted for you and a few misc pieces like blood stained tunic. Go into group pvp, get rooted ~50% of the time. No bueno.
  #25  
Old 11-19-2013, 03:25 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Try having 60mr at server launch after getting bracers/neck crafted for you and a few misc pieces like blood stained tunic. Go into group pvp, get rooted ~50% of the time. No bueno.
What is the fix then? Making MR resist checks across the board easier would gimp any offensive ability enchanters or clerics have. Maybe that is ok?

Diminishing returns on CC spells? Temporary immunity? PVP specific durations at 25-50% of PVE values?

Clearly when people complain about resists 90% of that centers around roots, stuns and mezzes. Maybe we can treat those as a separate entity and tackle them as CC spells. How would spells like the darkness line get handled in that system? Are the resists good/bad on FR/MR/PR/DR?

A lot of questions and not many (if any answers) in this post, but things worth discussing...
  #26  
Old 11-19-2013, 03:31 PM
Nirgon Nirgon is offline
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Lucy has the spell data that mostly checked out for me as being classic along the the pvp max calcs and the -resist per level.

IE: If you have 51 magic resist against an even con, root should never land.

Playing here I found myself wearing any amount of magic resist in every slot just to have any better chance of dealing with root. Players shouldn't have to wear a tranix crown just to deal with root/snare or even be at a 2% chance. In a 30v30 if the enemy has 10 casters, you are looking at a 20% chance to be rooted every time they all try to root you so the mouth breathers who leave auto attack on can just roll over you and instagib.

I always wore a froglok crown in pvp, and certainly didn't have to have jac rings over diamond. I didn't get hit for full damage wildfires/sunstrikes really ever at 120 fire. I also certainly didn't try to spam non-lures on players that I knew had full resist gear.
  #27  
Old 11-19-2013, 03:40 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lucy has the spell data that mostly checked out for me as being classic along the the pvp max calcs and the -resist per level.

IE: If you have 51 magic resist against an even con, root should never land.

Playing here I found myself wearing any amount of magic resist in every slot just to have any better chance of dealing with root. Players shouldn't have to wear a tranix crown just to deal with root/snare or even be at a 2% chance. In a 30v30 if the enemy has 10 casters, you are looking at a 20% chance to be rooted every time they all try to root you so the mouth breathers who leave auto attack on can just roll over you and instagib.

I always wore a froglok crown in pvp, and certainly didn't have to have jac rings over diamond. I didn't get hit for full damage wildfires/sunstrikes really ever at 120 fire. I also certainly didn't try to spam non-lures on players that I knew had full resist gear.
Would you agree with making it so 51+ MR on an even con would make you immune to root? That's basically base resist + resist magic.

Definitely agree on wearing jacinth over diamond. I don't even think I had jacinth or wolf's eye gear on RZ, but I was in full diamond gear 100% of the time (even PVE, easy to get away with as an ench).

So I guess the debate becomes, do we adjust the scale so you essentially make yourself immune to CC with less effort than now, or do we try to make a system where you're getting hit with MR based spells sometimes but they have far less an impact?

What about making MR spells much easier to resist, but MR debuffs have a greater effect on players to encourage people debuffing more?
  #28  
Old 11-19-2013, 03:45 PM
Nirgon Nirgon is offline
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Who the hell really wants to play on a server where they need a tranix crown + jac rings just to deal with root (barely) that actually enjoys PvP on EQ? Seriously?

I did play, I do know the answers and can even research or bring in others from the community who played during the era to cross reference my assertions.

I just am not sure even with Alecta at the helm, if that is the goal. I don't like the custom direction things are heading (hey have ya met me?) and the classic system was hardly flawed. People (not just 5 griefer jerks) did truly enjoy it.
Last edited by Nirgon; 11-19-2013 at 04:03 PM..
  #29  
Old 11-19-2013, 03:53 PM
Alecta Alecta is offline
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I am definitely open to ratcheting down needed resist values when opening T99, especially since we will have a beta period. (And item loot needs classic resists.)

I try to tread with a bit of a lighter touch with R99, since the server's been out so long and any changes don't go through a beta period. Perhaps that's a bit misguided, but that's what I aim for. So when Nizzar says +40% resist rate across the board, I am inclined to agree, but that's not what I am going to slap onto R99 next patch.

PS - My vote for T99 is hard-coded SZ teams, +/- 4 levels, RZ style item loot, FV style no-drops, more classic resists (most spells partial heavily around 110, resist outright at 150ish - at least through Kunark.). Easy to understand, easy to code.

That horse is already a camel, so who knows what sort of beast we will end up with when everyones had their input.
Last edited by Alecta; 11-19-2013 at 04:03 PM..
  #30  
Old 11-19-2013, 03:55 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Who the hell really wants to play on a server where they need a tranix crown + jac rings just to deal with root (barely) that actually enjoys PvP on EQ? Seriously?

I did play, I do know the answers and can even research or bring in others from the community who played during the era to cross reference my assertions.

I just am not sure even with Alecta at the helm, if that is the goal. I don't like the custom direction things are heading (hey have ya met me?) and the classic system was hardly flawed. People (not just 5 griefer jerks) did truly enjoy it.
Do we have hard numbers on how RZ was coded? Looking up spell resist modifiers is only a very small piece of the puzzle. There were a lot of PVP specific resist changes, damage modifications, etc.

I guess I'm not sure either, if the goal is a classic resist system or to make one up from scratch. I think resists in general are off both in PVP and PVE, I've noticed it is nearly impossible to land spells on yellow cons and very difficult on even cons until they are debuffed in PVE and I don't remember it being such a struggle on live.
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