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| View Poll Results: should teams remove no drop tags like fv did | |||
| yes |
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23 | 60.53% |
| no |
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15 | 39.47% |
| Voters: 38. You may not vote on this poll | |||
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#21
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And yes for sure a team server with item loot with almost no "no-drop" gear would bring alot of players out of the woodwork... My suggestion to keep things somewhat fluid at the high end would be an Outcast " Red" Team that essentially Guild Teams... like on Red 99 so that if a team gets too big or unbalanced some of the players can leave and compete pvp wise.... There is the danger they could dominate the server... just make sure they are kos in all starting city zones and if it really becomes an issue ad a PVP death sickness for all PVP deaths... but only those on true teams can get it removed before the 15 -30 mins are up by hailing an NPC in their city... | |||
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Last edited by Kastro; 11-20-2013 at 10:00 AM..
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#22
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The economy of a PVP server is always going to stink without some sort of global bazaar type zone, or an EQ2 style auction house with a fence to sell between factions. Even if we hit 300 sustained population at peak (roughly double R99) which is a BIG if, you're essentially cutting down your customer base into 3rds (assuming 3 teams and equal distribution).
Discussions seem to point towards 0 interaction between teams, i.e. no trading, can't understand chat, etc. Plus people, especially the large guilds, keeping massive vaults of backup loot in case core members lose items in PVP. I think you have to be careful though, with a small population you are talking about a MASSIVE influx of equipment. One Hate or Fear raid including bosses is gonna net you what, 15-20 pieces of gear and can be done every 3 days? It will essentially be the best armor in the game and also the most common, and would destroy the market for many low level items that level 20-40s can camp to earn the plat to buy the higher end stuff. I think removal of the no-drop tag has to be able to stand on the PVP item loot alone or not be implemented. | ||
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