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#1
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Honestly the more that i talk to people about it the more things become clear. There are two root issues with the raids. You have either Rotation or a FTC(first to camp). The FTC, which is our current system is only going to be effective until there are enough guilds to permacamp every raid boss. Once that happens then a rotation will go into place and perhaps then we can get the spawn timer to be 5-7 days instead of 5-9 with a 2 hour engagement window. Camping will only be for those guilds that the spawn belongs to but the fact is that guilds like Trans/Remedy/Divinity have no plan to get up at 3am to kill Gods/Dragons. So something like this *could* work. | |||
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#2
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[You must be logged in to view images. Log in or Register.] bahahahaha! | |||
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#3
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*pulls out the popcorn* Another raid thread!
No but seriously total randomization = more extensive poopsocking. Everybody here must realize that many people returning to EQ classic after 10 years are diehards. These sad people have minimal existence outside the game - they live to poopsock. No system aside from forced rotation will stop their ruthless efforts to get gear on an emulated server from 10 years ago. | ||
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#4
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But even with the rules we have now we've seen GM interference, and the majority of it stemming from the two guilds who are doing all the camping. Considering the kind of crap we've seen (from ninjalooting, to training and intentional zone crashing) nothing short of some serious ban hammers or a guild disband will teach them to play nice.
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#5
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I was close to saying I want a rotation, but then I remembered that only the hardcore should be getting the raid mobs. It looks like there are some people on this server who just want it more than others. Poopsock or go home =( | |||
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#6
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The rotation needs to be such that there are standards set to even be consider part of the rotation. There also must some kind of spawn variance (which we have) and then some kind of restrictive window of opprotunity. The problem you guys had with rotation was not that Trans was getting "spoon fed" it was that Naggy could spawn and it would be left up until it was convenient for us to kill and vice versa. This was an inherit problem that could have easily been fixed by simply adding a 2 hour opportunity window. This window was the time that was GIVEN to a rotation guild to kill the boss. I think we could actually even get the GMs to spawn raid boss and setup a "RACE TO KILL" competition. Something that would actually be FUN for GMs/Devs/Players to be involved with! Now people are already saying but but that does not offer a CLEAR resolution as we want to be number 1 on p1999! Well lets set some standards by which you can be ranked...Fastest kill...fewest people kill...fewest people that died kill...fastest clear...WHATEVER! If we wanted to we could do it by seasons or even have some kind of raid "league" to promote competition. There are so many ideas and things we can do if we just take some time to think about it. I am sure with all the time spent camping these bosses that someone can think of a solid system. | |||
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Last edited by Supreme; 07-25-2010 at 07:27 PM..
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#7
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As for FFA or FTE, I don't think it will work and the GMs have mentioned on various occasions that they don't want it. With poopsocking giving such a huge advantage to the camping guild there's still been instances of clear server rule violation, with an FFA or even FTE system it would get incredibly ugly and would hurt server morale. It seems to me that there's two sides: one side thinks that the other wants a straight rotation with no time constraints on engagement and the other believes the opposing side wants a real FFA system where anything goes. I think that's not the case and the middle ground is quite vast, it's ultimately how much both sides are willing to bend that will determine the next set of raid rules. Personally, I never understood why a rotation determined by some other factor (pvp? /random?) determines the spawns for the week or even month, then a ?minute zone in or however long engagement window must be followed before guild B gets a go. This way you'd still need trackers, you'd still need to mobilize, and most importantly you'd actually have to "raid." | |||
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Last edited by Skope; 07-25-2010 at 08:10 PM..
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#8
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"Camping will only be for those guilds that the spawn belongs to but the fact is that guilds like Trans/Remedy/Divinity have no plan to get up at 3am to kill Gods/Dragons. So something like this *could* work." --Supreme
Can somebody please explain to me how a select few hardcore raiding guilds getting the vast majority of boss loot, in strict correlation to time and effort invested, is not in the spirit of classic Everquest? How is it a community and dev issue that you want all the glory for a minimum of effort? | ||
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Last edited by Sydarm; 07-25-2010 at 08:08 PM..
Reason: added name of person quoted, and expounded
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#9
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wouldn't simply removing the 30 minute of 'free time' after a boss spawn take care of a lot of issues? No incentive to afk camp if another guild can zone in when it spawns and say pull now or we are going to. Guilds could still camp the spawn, but if they were not ready to pull when it spawned, another guild could take the prize.
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#10
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if you are sitting more then 15 minutes in an area without casting a spell / fighting or typing you get flagged "AFK", if you are AFK for another 15 minutes you get disconnected from the server ... tada 80% of the campers go LD every 30 minutes....
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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