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View Poll Results: Do you want variance on teams 99?
Yes 28 58.33%
No 20 41.67%
Voters: 48. You may not vote on this poll

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  #1  
Old 11-14-2013, 07:13 PM
HippoNipple HippoNipple is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Your the one fighting inertia here, not the other way around. The burden of proof falls on people who are pro variance, as it is not currently enabled.

What exactly is there to gain? Every point for variance (save one, the euro time zone argument) has pretty much been destroyed.

Elderan posted in another thread that 9 raid targets were still up at some point today after the server reboot. If the "resistance" can't organize to the point of taking out a basically uncontested raid target, what makes you think they have any chance to put for the extra effort required to poopsock variance enabled raid targets?

I feel like your argument falls flat on its face, as you say it will enable raid targets to be killed by other people, or it will create more PVP around contested targets - yet all variance will do is give a much larger advantage to Nihilum than they already has due to their better ability to mobilize and much larger roster. Essentially you're making it harder for Nihilum but relatively even more difficult for everyone else.

Think of it this way. Nihilum probably only needs 20-25% of their active roster to down a raid mob. Other potential guilds/groups need 70-80%. Is it easier to make a plan to get everyone organized and together if you know the exact time of a spawn or when you have to cover a 48 hour window? It should be pretty clear the net effect of this...Nihilum can pull together a raid force much more easier on a moments notice due to the above factors.
That's like your opinion man.

I think everyone going against variance have an obvious agenda or are really dumb. To each their own.
  #2  
Old 11-14-2013, 07:15 PM
Kergan Kergan is offline
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I'm more than willing to listen to other peoples opinions, I welcome it in fact. But I have yet to see a single compelling argument to how this would actually improve anything.

We already have a mechanic to deal with multiple guilds wanted contested content on R99: PVP.
  #3  
Old 11-14-2013, 07:18 PM
HippoNipple HippoNipple is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I'm more than willing to listen to other peoples opinions, I welcome it in fact. But I have yet to see a single compelling argument to how this would actually improve anything.

We already have a mechanic to deal with multiple guilds wanted contested content on R99: PVP.
You are missing a mechanic that doesn't trivialize the entire game to be wiped out in 3 hours. You are missing a mechanic that makes people work hard enough to not want to carry 30 people who only log in to collect pixels once a week.

People argue that variance won't help this but I disagree in the long run. I get that it will have no effect for the first couple of weeks. But why not try it out and see. Nothing to lose, Nizzar already said he will just recruit more people and make it even harder on the resistance. Lets see it.
  #4  
Old 11-14-2013, 07:18 PM
BrobbVZ BrobbVZ is offline
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Just try it Kergan, YOU DON'T KNOW WHAT WILL HAPPEN!! I like trying new things out ya know, I put my keys and wallet in a different spot each day so I have to spend 1hour every day looking for them, I mean sometimes I find it right next to me and other days it takes me hours to find!

I'm a big fan of trying different things, with already knowing the outcome will be either more difficult or the unknown!
  #5  
Old 11-14-2013, 07:21 PM
HippoNipple HippoNipple is offline
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Originally Posted by BrobbVZ [You must be logged in to view images. Log in or Register.]
Just try it Kergan, YOU DON'T KNOW WHAT WILL HAPPEN!! I like trying new things out ya know, I put my keys and wallet in a different spot each day so I have to spend 1hour every day looking for them, I mean sometimes I find it right next to me and other days it takes me hours to find!

I'm a big fan of trying different things, with already knowing the outcome will be either more difficult or the unknown!
The point is that it was explained but the argument is reduced to lets just try it because of the trolls. Kergan just posted how he welcomes reason but he hasn't seen an argument for it yet. There is a thread right below this one that he commented on, that spells it out clear as day to why it would make sense. He even made a fucking chart lol.
  #6  
Old 11-14-2013, 07:30 PM
Kergan Kergan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
The point is that it was explained but the argument is reduced to lets just try it because of the trolls. Kergan just posted how he welcomes reason but he hasn't seen an argument for it yet. There is a thread right below this one that he commented on, that spells it out clear as day to why it would make sense. He even made a fucking chart lol.
I could post a chart "proving" that grass is red and it doesn't make it true. I disagree with the fundamental truths that chart was created on, because even if it is accurate it does more to damage the server than help it.

For example, why is "possible PVP" only listed on variance spawns? What exactly makes it impossible to PVP static contested spawns?

Also, the numbers. 50 people log in and kill a mob on static. It is difficult to field that many if you're covering a 48 hour window. The only guild capable of being able to quickly get 25-30 people online right now is Nihilum. So you're essentially make sure that Nihilum is the only guild with the capabilities to consistently hit contested raid targets which defeats the entire purpose of what you're trying to accomplish with variance.

Will the resistance occasionally have enough people around and be in the right place at the right time to drop a raid target? Sure. But I would say that chance is less than being able to bumrush a raid target on a timed respawn while Nihilum focuses on something else, or get enough people together occasionally to take a mob by force.

It's not that I am ignoring or not hearing these arguments, I just don't agree with them.
  #7  
Old 11-14-2013, 07:23 PM
Kergan Kergan is offline
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Three things.

Has variance done anything to help blue? Didn't Nilbog post about how everyone on blue wants it removed because it sucks?

Second, is there any evidence that every raid mob is wiped out within 3 hours? It's clear that didn't happen on the last reboot, but is there any proof that it happens on a regular basis, or is this just a case of people assuming since it can be done that it is?

Third, why would you want to enable anything that would lead to Nihilum recruiting more? Isn't the main complaint on these forums that Nihilum controls too high a percentage of the high level population to leave any room for competition?
  #8  
Old 11-14-2013, 07:29 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Three things.

Has variance done anything to help blue? Didn't Nilbog post about how everyone on blue wants it removed because it sucks?

Second, is there any evidence that every raid mob is wiped out within 3 hours? It's clear that didn't happen on the last reboot, but is there any proof that it happens on a regular basis, or is this just a case of people assuming since it can be done that it is?

Third, why would you want to enable anything that would lead to Nihilum recruiting more? Isn't the main complaint on these forums that Nihilum controls too high a percentage of the high level population to leave any room for competition?
There isn't anyone else to recruit. They already have open recruiting to anyone that wants in. That is a weak bluff by Nizzar.

Spreading out the raid mobs throughout the week instead of it all being within 3 hours doesn't take a genius to understand why that is better.

Yes Nihilum can bat phone better than any other guild but what about giving the players that are already playing a chance to get the mob when something spawns?

I think some of the players in Nihilum would get fed up with doing all the work and having so many leaches. Right now it works because no one is putting in work. The guild would actually have to act like a real PvE raiding guild and step it up vs what it is now.
  #9  
Old 11-14-2013, 07:34 PM
Kergan Kergan is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
There isn't anyone else to recruit. They already have open recruiting to anyone that wants in. That is a weak bluff by Nizzar.

Spreading out the raid mobs throughout the week instead of it all being within 3 hours doesn't take a genius to understand why that is better.

Yes Nihilum can bat phone better than any other guild but what about giving the players that are already playing a chance to get the mob when something spawns?

I think some of the players in Nihilum would get fed up with doing all the work and having so many leaches. Right now it works because no one is putting in work. The guild would actually have to act like a real PvE raiding guild and step it up vs what it is now.
Again, if there is nobody left to recruit and the current resistance can't field enough people to raid than what makes you think they'll all of a sudden be able to contest/poopsock raid content which requires more players and time invested when variance is enabled?

And I'm willing to bet most of the senior Nihilum members have no problem with the leeches showing up to raid and blowing their DKP wads on crap these senior members had months ago, all the while banking DKP for Velious release.
  #10  
Old 11-14-2013, 07:51 PM
BrobbVZ BrobbVZ is offline
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Nihilum does not "blow" dkp. You get items for free, based on Nizzar's judgement as long as you have over 50dkp from my knowledge. So there is no subtraction, just adding and its all based on Nizzar, who he wants to give it to.
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