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#1
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![]() If Red99 had variance at least the opposition would have some other options like mobilizing faster, being available for late night, doing juggs as a guild if Traks due etc etc there's 100 things that could happen, shit just get lucky and have people around when inny spawns.
Right now - It's just so one dimensional and frustrating for any second guild attempting to compete. | ||
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#2
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You guys arguing for variance have no clue what you're asking for.
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#3
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#4
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You wont have your entire guild on right then either. So you will face our 25-30 with your 10-15 max at some random time. | |||
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#5
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#6
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What I do know is some variance, even less than what is on blue, will prohibit you from getting every spawn on a timer that is ideal for you.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#7
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![]() Honestly, the best argument right now is:
Nihilum already sports 50 players on designated raid days. So how much worse can it get with a variance? This is a brilliant comment. There isn't really any reason variance cannot be added. It won't hurt anyone. If nihilum is truly pve gods they will deal with it. It only promotes smaller guilds (people who field 20-28 members) to be able to kill raid targets. | ||
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#8
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![]() also for the love of god enable 2 boxing, it's not like nihilums 50x2 numbers gonna change anything for them, but smaller guilds can get shit done, why cant we have 2 boxing on red99? blue get spell ducking and a lot of other things because of no obvious reason, we have other issues here thus we should get 2boxing to solve our population issue.
pras
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Wipe it clean. | |||
Last edited by Smedy; 11-14-2013 at 03:52 AM..
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#9
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#10
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