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  #1  
Old 11-21-2013, 09:32 AM
myxomatosii myxomatosii is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Charm really doesn't start coming to it's own until level 20+. Before that, it just sucks up too much mana. At level 13, I'd recommend just going to unrest until level 18-20

Hope that helps
I wholeheartedly disagree with this as I leveled a naked enchanter with no SoW or jboots (with points into stamina, so I had less int and cha than most of you would) from 12-20 in Najena/Lavastorm in about 5-6 hours on a Saturday using the method in the OP.

At 16 mana becomes irrelevant with breeze and charming does become much much easier, but charm is far from useless 12-15 and extremely powerful at 16.
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  #2  
Old 11-15-2013, 06:05 PM
Estu Estu is offline
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I find charm to be perfectly usable at level 12. If minotaurs are too camped you can check out North Karana. Careful with the willowisps - you need to have them fight monsters at least level 11 if you want them to take damage. But the benefit is you get a good deal of plat and EXP from the greater lightstones.
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  #3  
Old 12-16-2013, 11:12 AM
Tewaz Tewaz is offline
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What is the recommended dungeon to level in after 20?
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Old 12-16-2013, 12:46 PM
myxomatosii myxomatosii is offline
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Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
What is the recommended dungeon to level in after 20?
Solo/Duo
If it has to be a dungeon.. I'd say Mistmoore, charming the low entrance mobs and battling them against one another. Problem is overcrowding is a common theme there. Few casters, easy to zone if things go bad. Fairly good pull sizes, 1, 2, and 3 mobs.

Unrest is a bit more dangerous with the root proccing mobs and close quarters/difficult pulls.

Upper Guk has plenty of suitable areas but I don't know the zone well enough to recommend them. Crocs? Shrooms? Frogs?

Outdoor alternatives?
My personal recommendation would be Lake of Ill Omen near the windmill.

Otherwise, the Karanas might be good, I don't know them at all so I can't recommend them but it seems like people have luck there.

Rathe Mountains perhaps? Not sure what level those skeletons are.

Trio/Group
Highkeep is #1 in my opinion, first its homey, warm, good atmosphere. Second, has one of the highest ZEMs in EQ. Aside from all that, goblins raise Rivervale faction if you need that, the zone has merchants that sell to evils, guards that you can escape to, melees can bind, and I think wizards can train there? A few enchanter spells are only sold here also. Once you are level 23-24 iirc, you can begin to weaponize and charm Osargen for your groups DPS. Its ridiculous. The first really OP pet you come across in EQ. Good proximity to EC so picking up new group mates is fairly easy. Overall good zone.

Otherwise if you need elf faction or you just like Mistmoore you can go there.

Outdoor Alternatives?
Warslik Woods is a popular place around the giant fort.
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Old 12-16-2013, 03:43 PM
Tewaz Tewaz is offline
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Thanks for the input.
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Old 01-02-2014, 01:33 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Some things I've done so far in red to make some cash:

Head to WK and fight bandits from 12-15. They drop bronze and bandit sashes which can be exchanged for bronze. Made about 100p there (on red so consider it half the time) and was able to afford most of my spells for the next level.

I did the Blackburrow method to get to 12 but IMO it's too fast and doesn't generate any cash. Not good for just starting out.

Also Najena - that place is an abortion. Barely any cash drops just a high zem. Again, levelling quickly is great but if you can't afford your next spells you'd best take some time to farm some pp.

Still a top notch guide.
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  #7  
Old 01-02-2014, 05:42 PM
Tewaz Tewaz is offline
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Yumyums, can you give some input on solo leveling? I have a 20 enc and I am looking for some input.
  #8  
Old 02-02-2014, 03:35 PM
myxomatosii myxomatosii is offline
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bump for griso
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