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#21
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funny thing is Red server has been crying for a variance forever thinking it will give casuals a better shot at a raid target.
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#22
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Quote:
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#23
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Quote:
But I would also support a huge (4-5x) variance increase. | |||
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#24
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its just downright sad that people are still trying to cheat each other out of this content. i dont come around here much anymore but when i do im always a little more disheartened to see that people still cant just share
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#25
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Quote:
__________________
Current Games:
Naw | |||
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#26
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Quote:
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#27
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Quote:
Gotta get rid of that broken crap first, so nobody exploits it. Edit: The wild west days, when these things were rampant: [You must be logged in to view images. Log in or Register.]
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#28
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People who think this way should just play on the red server. May the people who want to compete against players compete against players... Problem solved. | |||
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#29
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I mean if you see a TMO tracker tag something, just kill him. Problem solved. | |||
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#30
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remove variance
let 6 guilds sit on the spawn point 15 minutes before 250 in zone, whatever let us all realize this is dumb as fuck let us hug it out and unite under the flowers of happiness banner
__________________
hello i'm cucumbers
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