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#1
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Dungeons are obviously so much more fun than outdoor zones but the bottom line is the way EQ was designed outdoor zones are almost always more efficient. CRs and death exp penalties all make for more risk, more challenge but it also makes people sit on zonelines and in outdoor zones.
I love classic eq but always thought the exp loss was just too much. It could easily be halved and still be a good challenge. You already have to do a naked CR, possibly dying again in the process. (i'm not asking it to be changed here, its not classic) For pure leveling experience, OT is just better for 90% of people than say Sol B/Guk. As sad and boring as OT is, as more fun as Sol B/Guk are. OT = safe place to med/rest/afk, constant single pulls as fast as you can kill them, wide range of mobs for different levels, low aggro range (pretty much will never get non-singles unless really sloppy), use any combo of people (solo, duo, trio), as long as you have jboots/sow no chance of death. Sol B/Guk = need a decent group, time to set up, time to break initial camp, limited by spawns, low experience due to range of player lvls often (Need a tank..only tank available is 45 troll SK and everyone else is 38-42, well everyone's not getting much exp now) and of course chance for train/wipe, CR, exp loss, etc. When eq live reduced exp loss and made CRs easier it actually made people explore dungeons a lot more often. | ||
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#2
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Personally I like it how it is. Part of what makes EQ a real sandbox MMO (unlike modern mmos like people's ideas are suggesting they want) is the fact that you can literally level 1-60 in nothing but Unrest and Butcherblock if that's what you truly, honestly wanted to do.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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#3
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Quote:
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Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | |||
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#4
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I agree with Velerin - I love exploring and xping in dungeons but it's a fact that one wipe in an awkward spot can ruin a whole evening's play. Striking a balance between challenge and fun is tricky. | |||
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#5
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We're talking about pickup groups I'm guessing.
If people choose to level in outdoor zones instead, provided that they have time to find a group, it's most likely because the rewards - either loot or xp - are not up to par. The loot part is hard to fix because gear inflation is inevitable. The xp part, well obviously the votes by a large portion of the population is that it's not worth the additional risks, so I'd say the ZEMs are just not high enough. Some zone ins are hostile as well, so not conducive to pick up groups. | ||
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#6
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Do it on red99
Faster gains Pvp Global ooc | ||
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#7
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I think the OP doesnt really understand this server. This is Project 1999 which is trying to stay as true to Classic EQ as possible.
What you are asking is that we take a classic and change it. If you want that go play one of the other 18 expansions. This is the equivalent of taking a 1964 Mustang and saying it should be an SUV with a spoiler and street glow, while intersting - THAT RUINS THE FREAKING POINT | ||
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#8
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I don't think anyone here actually expects anything discussed to be implemented, as it goes against the very reason this server exists. | |||
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#9
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#10
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The beauty of EQ is to my mind is that it can be everything to everybody. You can twink the living hell out of a level 1 toon and be PLed to 60 in a week. Or you can start of with crap gear and work your way up the hard way, and take 2 years to get to level 60. And naturally anyway in between.
I know of no game I have ever played that sort of one size fits all. I think that is the reason this server has worked out like it has. Sort of a whatever blows up your skirt sort of thing. [You must be logged in to view images. Log in or Register.] | ||
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