Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-26-2013, 08:37 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I'm MUCH more sure about crit than procs.

Dex did make a pretty big difference but I'm not sure when that started.

Boon of the garou made a massive difference in proc rate.
  #2  
Old 11-27-2013, 12:18 AM
gortimer gortimer is offline
Sarnak


Join Date: Apr 2013
Posts: 289
Default

Is there any proof that weapons had no proc rate mods until luclin?
  #3  
Old 11-28-2013, 10:32 PM
Buellen Buellen is offline
Fire Giant

Buellen's Avatar

Join Date: Aug 2011
Posts: 786
Default

Confused:


The proposed change is removed procratemode ? NOT the inherent procrate of weapons ?

Lucy shows procratemode entry added 2004 to bonethunder staff THIS ENTRY IS BLANK. Their is no change log of proc rate entry of the bonethunder staff. proc rate entery listed as 350.

The bonethunder staff had a high proc from what i rem of live orig eq. It is one of the weapon i remember getting for that reason on my paladin/ cleric.

Garue 49th Level half elf war // buskier 34th level human cleric
Last edited by Buellen; 11-28-2013 at 10:34 PM..
  #4  
Old 12-03-2013, 10:33 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I'm still going with boon of garou giving a very large proc rate increase. That would be where I would start digging research wise at least for Velious era.
  #5  
Old 12-03-2013, 04:27 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

That's because it increased dex by 100, no other reason.
  #6  
Old 12-03-2013, 07:34 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Take a guess if I know it gave 100 dex :P

That's what I meant. It gave tons of dex.. nvm dead horse crying uncle.
  #7  
Old 12-04-2013, 06:28 PM
gortimer gortimer is offline
Sarnak


Join Date: Apr 2013
Posts: 289
Default

http://lucy.fnord.net/itemhistory.html?id=11647

Barbarian spiritists hammer. Since initial entry there is no proc rate mod change.
  #8  
Old 12-04-2013, 09:18 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Quote:
Originally Posted by gortimer [You must be logged in to view images. Log in or Register.]
http://lucy.fnord.net/itemhistory.html?id=11647

Barbarian spiritists hammer. Since initial entry there is no proc rate mod change.
Live 2006-12-13 10:34 Added procratemod: '64'
  #9  
Old 10-21-2013, 03:07 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Quote:
Originally Posted by Writ3r [You must be logged in to view images. Log in or Register.]
This isn't correct if they are resetting all procs to be the same. There wouldn't have been reason to have a differing level on the RMoY and removal of it from game if it didn't have a higher proc rate or proc mod. Same thing with Blade of the Black Dragon eye, it was taken out of the game being viewed as "too powerful" and moved to a place more restricted like VP as the Blade of the Red Dragon eye, with its improved partner Sword of the Shissar. I don't even know if the BofRDE drops here cause nobody kills trash mobs.

Bloodpoint was suppose to have a minor mod as well as a few others within kunark era. So if you strip the mod or have done so already, then again there will be an unnecessary unclassic nerf.
Database queries on proc rate from 2003/2004 show that no old items had proc rate mods. It's that simple.
  #10  
Old 11-25-2013, 03:06 AM
heazels heazels is offline
Sarnak


Join Date: Oct 2013
Posts: 230
Default

Quote:
Originally Posted by Writ3r [You must be logged in to view images. Log in or Register.]
This isn't correct if they are resetting all procs to be the same. There wouldn't have been reason to have a differing level on the RMoY and removal of it from game if it didn't have a higher proc rate or proc mod. Same thing with Blade of the Black Dragon eye, it was taken out of the game being viewed as "too powerful" and moved to a place more restricted like VP as the Blade of the Red Dragon eye, with its improved likeness Sword of the Shissar. I don't even know if the BofRDE drops here cause nobody kills trash mobs.

Bloodpoint was suppose to have a minor mod as well as a few others within kunark era. So if you strip the mod or have done so already, then again there will be an unnecessary unclassic nerf.

Granted the weapons i brought forth aren't listed, i assume they would still fall within the global change you are proposing.
These were removed because it was the classic timetable it had nothing to do with being too powerful although that was the original reason verant had for moving them
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.