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  #1  
Old 09-16-2013, 03:41 PM
Nirgon Nirgon is offline
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I doubt I'd see a ranger here say he wouldn't use a whip because of threat here, just shitty damage. Think about it.
  #2  
Old 09-16-2013, 03:53 PM
big mouth chew big mouth chew is offline
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threat/hate/aggro generated by melee attacks (not procs) should be per swing, not per hit
  #3  
Old 09-16-2013, 04:37 PM
Nirgon Nirgon is offline
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^ mmmabes. Explains faster >. Not sure on that tho.
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Old 09-16-2013, 05:20 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^ mmmabes. Explains faster >. Not sure on that tho.
Rogean *thinks* it works that way here currently.

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Aggro is generated based on swings, regardless of hits or misses. This has always been the case both here and on live. Go read The Steel Warrior if you think I'm incorrect or that this server is not classic in that regard.

So with your example of two warriors doing the same amount of swings, even if one does more damage, they will have the same aggro. There is a *slight* biase for mobs towards their current target, so it will take more than +1 over the current top to take aggro from them (it is still a relatively small biase, and it is taken into consideration for taunt. It's only there to prevent a mob literally pulling 180's every swing between two players).
  #5  
Old 09-16-2013, 04:49 PM
Nirgon Nirgon is offline
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2002, but still..
http://everquest.allakhazam.com/db/item.html?item=211
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I solo or partner quite often still, so aggro is not a concern.
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The only problem that arises is aggro, but it's not that much worse than using an 18 delay weapon. A good jolt here and there almost always keeps the aggro off of me.
Quite a bit of aggro chatter.

http://everquest.allakhazam.com/db/item.html?item=4
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Regardless, a fast weapon creates aggro, through the number of hits
Saying what I was saying right there ^

https://forums.station.sony.com/eq/i...eks-halp.4193/
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Faster hits = better aggro. I believe the aggro meter is a feature of RoF.
Talking about wurmy:
http://everquest.allakhazam.com/db/item.html?item=355
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One of the knocks on this weapon is that it is too slow to hold agro.
Last edited by Nirgon; 09-16-2013 at 04:56 PM..
  #6  
Old 09-16-2013, 05:12 PM
Frieza_Prexus Frieza_Prexus is offline
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Completely anecdotal, but I used to see a lot of warriors that would duel wield lamentations and hold aggro decently well. Also, I definitely remember the revultant whip getting a lot of hate for its hyper-aggro tendencies.

What could explain this? Were we all just that bad at the game?
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  #7  
Old 09-16-2013, 05:25 PM
Borador Borador is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Completely anecdotal, but I used to see a lot of warriors that would duel wield lamentations and hold aggro decently well. Also, I definitely remember the revultant whip getting a lot of hate for its hyper-aggro tendencies.

What could explain this? Were we all just that bad at the game?
certainly possible. But, I used to dw jade maces because it gave me almost zero aggro issues. The hate on misses makes since and is probably not calculated the same here.
  #8  
Old 09-17-2013, 08:37 AM
Vayder Vayder is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Completely anecdotal, but I used to see a lot of warriors that would duel wield lamentations and hold aggro decently well. Also, I definitely remember the revultant whip getting a lot of hate for its hyper-aggro tendencies.

What could explain this? Were we all just that bad at the game?
It's true on live many warriors would dual wield lamentations, but...

1) How many pickup group rogues had epic?
2) How many pickup group monks had epic/SoS or T-staff?
3) How many pickup group melee had better than FBSS haste?
4) If swing speed was what mattered, why did warriors use dual Lamentation rather than dual Jade Mace?

The reality is that Lamentation drops frequently, had stats that were overvalued, a graphic people really liked, and the average pickup group required you to generate far less hate than you need to here.

The mechanics for hate are well known, readily available and are implemented on the server.
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  #9  
Old 09-17-2013, 09:11 AM
koros koros is offline
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Take that back, what I posted was for damage not hate.
  #10  
Old 09-17-2013, 09:12 AM
koros koros is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
It's true on live many warriors would dual wield lamentations, but...

1) How many pickup group rogues had epic?
2) How many pickup group monks had epic/SoS or T-staff?
3) How many pickup group melee had better than FBSS haste?
4) If swing speed was what mattered, why did warriors use dual Lamentation rather than dual Jade Mace?

The reality is that Lamentation drops frequently, had stats that were overvalued, a graphic people really liked, and the average pickup group required you to generate far less hate than you need to here.

The mechanics for hate are well known, readily available and are implemented on the server.
Jade Maces were decently rare during Kunark, not a whole lot of wars had 2 by the end of the expansion. Lammys were much more common and you're right about the stats being overvalued.
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