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  #1  
Old 09-08-2013, 03:20 AM
Morgander Morgander is offline
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Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Fix implies its broken. This is exactly how it was on live. Want a mob? Camp it, kill it, mobilize for it first.
Mechanically, Everquest was created two-fold: The initial mechanical intention was to give a slew of tools to players, coupled with content in which to utilize those tools. The second was to understand how players would come together creatively to utilize their single most important tool: each other.

To cooperate.

You're absolutely right. Everquest was mechanically created for an environment that, using the potential for just what you've dictated, entices a slew of communal fighting in order to step on each other in an effort to becoming the "best".

OR

Everquest was mechanically created for an environment that, using the potential for players to band together and assist one another, share and benefit each other, and overall band together in communities to do great and wonderful things.

Kinda like the nations of the world who've done the same.

The Everquest you speak of is to the world more akin to the ravaging gangs and warlords of Africa than the socialistic, benevolent, free-thinking top world countries like Sweden.

Hell, even the U.S. doesn't work this way. There's such a thing as competition, but there are rules to make sure that the most powerful can't just out right ruin all the other competition.

They have no rules like that in the aforementioned regions of Africa where gang and warlord violence rape, pillage, and murder on a daily basis.

This thought of "kill or be killed", is such an archaic, simple-minded idea propagated only by those who do not care about anyone other than their own tribe.

We had this already. It was called the dark ages. It's 2013 now. Time to be good little boys and girls and work together for a better Everquest (world).

Yup.
  #2  
Old 09-08-2013, 03:32 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Morgander [You must be logged in to view images. Log in or Register.]
Mechanically, Everquest was created two-fold: The initial mechanical intention was to give a slew of tools to players, coupled with content in which to utilize those tools. The second was to understand how players would come together creatively to utilize their single most important tool: each other.

To cooperate.

You're absolutely right. Everquest was mechanically created for an environment that, using the potential for just what you've dictated, entices a slew of communal fighting in order to step on each other in an effort to becoming the "best".

OR

Everquest was mechanically created for an environment that, using the potential for players to band together and assist one another, share and benefit each other, and overall band together in communities to do great and wonderful things.

Kinda like the nations of the world who've done the same.

The Everquest you speak of is to the world more akin to the ravaging gangs and warlords of Africa than the socialistic, benevolent, free-thinking top world countries like Sweden.

Hell, even the U.S. doesn't work this way. There's such a thing as competition, but there are rules to make sure that the most powerful can't just out right ruin all the other competition.

They have no rules like that in the aforementioned regions of Africa where gang and warlord violence rape, pillage, and murder on a daily basis.

This thought of "kill or be killed", is such an archaic, simple-minded idea propagated only by those who do not care about anyone other than their own tribe.

We had this already. It was called the dark ages. It's 2013 now. Time to be good little boys and girls and work together for a better Everquest (world).

Yup.
I would definitely play on a Swedish server. If you kill the right sequence of mobs, the Swedish Chef could be unleashed on Norrath, moving from zone to zone, borking the fuck out of everything.
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  #3  
Old 09-08-2013, 03:43 AM
JayN JayN is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
I would definitely play on a Swedish server. If you kill the right sequence of mobs, the Swedish Chef could be unleashed on Norrath, moving from zone to zone, borking the fuck out of everything.
This sounds like a "waking the sleeper" reference lol
  #4  
Old 09-08-2013, 04:11 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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[You must be logged in to view images. Log in or Register.]

Dual wield, and that's an ae rampage. You can't do shit against the Swedish Chef once he gets going.
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  #5  
Old 09-08-2013, 01:36 AM
Lune Lune is offline
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raid scene is fine, shut up and pay TMO 600k if you want your epic-- while they laugh and twirl their mustaches
  #6  
Old 09-08-2013, 01:42 AM
Tasslehofp99 Tasslehofp99 is offline
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In the last month I've seen 5 different occasions of server rules being broken, by two different guilds...FE/TMO. Only one guild has been "raid suspended" between FE&TMO, yet both sides have broken rules. All it takes is a fraps to prove this, and in the past fraps has been used as a determinant in the GMs suspending FE.

There's no reason why the rules can't be enforced without GMs having to hold peoples hands. The issue is the rules are literally enforced randomly and inconsistenly. I can't help but feel a little bit cheated by the fact FE has been handed 2 raiding suspensions for training and TMO has yet to receive one...but they sure as shit have trained in the past.

Just last week we were told fraps is not used to determine whether or not a guild intentionally trains another by a GM. Yet we have been suspended twice with fraps being the evidence used against us. Personally I have tons of fraps of TMO kiting, training, etc but nothing ever comes of it when submitted. Its gotten to the point now that we don't know whats true because ephi says fraps doesn't count, yet sirken has used fraps as evidence in handing FE a raid suspension on numerous occasions.

The reason I'm saying this is because this is one example of the inconsistencies on p99 in regards to the rules.

Just have concrete rules, enforcement of those rules, and then remove all of this nonclassic shit like variance and sanctioned training and the raiding scene will truly fix itself.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #7  
Old 09-08-2013, 02:01 AM
Cecily Cecily is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Everytime you take a faction hit on an engaged raid mob (or a mob dies with you on its hate list, for the ones missing faction)

It resets you to level 1 and gives you a cumulative 10% xp penalty.
Concise. High quality idea.

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
In the last month I've seen 5 different occasions of server rules being broken, by two different guilds...FE/TMO. Only one guild has been "raid suspended" between FE&TMO, yet both sides have broken rules. All it takes is a fraps to prove this, and in the past fraps has been used as a determinant in the GMs suspending FE.

There's no reason why the rules can't be enforced without GMs having to hold peoples hands. The issue is the rules are literally enforced randomly and inconsistenly. I can't help but feel a little bit cheated by the fact FE has been handed 2 raiding suspensions for training and TMO has yet to receive one...but they sure as shit have trained in the past.

Just last week we were told fraps is not used to determine whether or not a guild intentionally trains another by a GM. Yet we have been suspended twice with fraps being the evidence used against us. Personally I have tons of fraps of TMO kiting, training, etc but nothing ever comes of it when submitted. Its gotten to the point now that we don't know whats true because ephi says fraps doesn't count, yet sirken has used fraps as evidence in handing FE a raid suspension on numerous occasions.

The reason I'm saying this is because this is one example of the inconsistencies on p99 in regards to the rules.

Just have concrete rules, enforcement of those rules, and then remove all of this nonclassic shit like variance and sanctioned training and the raiding scene will truly fix itself.
Long winded rant that won't be read. See the difference?
  #8  
Old 09-08-2013, 01:57 AM
runlvlzero runlvlzero is offline
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Everytime you take a faction hit on an engaged raid mob (or a mob dies with you on its hate list, for the ones missing faction)

It resets you to level 1 and gives you a cumulative 10% xp penalty.
  #9  
Old 09-08-2013, 02:09 AM
Tasslehofp99 Tasslehofp99 is offline
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Long winded rant for someone who's lazy and has no interest in fixing the raid scene or removing non classic features on p99 maybe.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #10  
Old 09-08-2013, 02:14 AM
Cecily Cecily is offline
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I'm just saying compact your crazy into smaller, easier to swallow portions.
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