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#21
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Thepianoman Playusasong - 54 Bard
Blueshield Bluecross - 41 Druid Bilboswaggins Noscope - 35 Monk | |||||
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#22
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They reduced how much aggro/hate low health would give far after Velious (so it probably wouldn't be changed here). I remember people abusing it a lot in PoFire.
Although even after the nerfs on live, it's not rare to see my monk get low health aggro when pulling something else, and the level 100 creature my group was fighting would still start to come for me. I don't know about you, but whatever they set the aggro amount to be, it's still pretty darn high. | ||
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#23
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I had the same opinion about invis pulling. I don't care if it's classic; I care that it utterly trivializes the game. In fact I'm pretty sure that our current implementation is NOT classic, but so what.
Also the amount of 'work/tactics involved in setting up a low hp kite' is approximately zero. I know because I did this in OT once on my bard: go tag a bunch of mobs while zooming around at light speed; have a friend cast some sort of beneficial spell on you and run around with low hp. The risk of dying was 0.0. Now I suppose in DL/BW with casters it might be about 0.1% harder to circle them up and/or deal with sowed mobs, but on the whole the risk/reward ratio is silly compared to 'normal' EQ. I really don't see how anyone can possibly defend low HP kiting as good for the server.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#24
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EQ is about beating pve content using any tools at your disposal. There is nothing more fundamentally wrong with low-hp kiting than with rooting a pack of mobs and charming one at a time, using an invis clicky to farm insane xp.
Creative use of game mechanics IS EverQuest. That's the game. Bitching about someone being too good at it is crazy.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||
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#26
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^^
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#27
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nice, i was wondering when the next anti-bard-aoe-kiting thread would come along. the last was over 2 days ago, quite the dry spell.
i agree that killing 200 mobs at once with minimal risk is an exercise in trivializing game content. but so are countless other things that occur every day on this server. are you going to outlaw monk powerleveling that allows someone to kill a red-conned mob every minute or less? basic druid/shaman/enc powerleveling? bard aoe mez & enchanter aoe stun powerleveling? do you want to prevent uber guild types from outfitting their twinks with VP weapons and over 1 million plats’ worth of droppables, allowing them to obliterate their way to 50? how about the chardok/skyfire/fear/hate AOE groups? where do you draw the line? exactly how many mobs can you kill per hour to be playing “fairly?” by the way, are you aware that full BW kites take – barring any deaths, which are common – about an hour from start to completion and yield 1 blue of exp at level 59 for a hybrid class? that is hardly the most efficient way of doing things. there are better ways to blast someone through level 59 that are more intrusive to other players (e.g. dungeons). | ||
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#28
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#29
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Bob the Broker
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#30
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Does anyone have any proof that this actually was a classic mechanic though.
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