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  #1  
Old 09-20-2013, 06:36 PM
Rhun Rhun is offline
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I noticed it too that mage pets arent nearly casting as much as they are supposed to. Cost me quite a few lives and burns much more mana.
Very obvious on the water and earth pet. Water pet normally does a lot more damage with its DD, thus holds better aggro, and earth pet casts its root more often, thus saving you from death more often. :P

I also think the swords of runes proc far less than they did on live.
Last edited by Rhun; 09-20-2013 at 06:41 PM..
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  #2  
Old 10-09-2013, 03:55 PM
Splorf22 Splorf22 is offline
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!
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  #3  
Old 11-18-2013, 09:56 AM
Mirana Mirana is offline
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Any confirmation that the AC issues have been acknowledged? I understand everyone is busy. I'm just hoping we can get some sort of clarity on the situation. Even if the answer is "AC is screwed and we don't think we can fix it," that would allow us to gear accordingly.
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  #4  
Old 10-09-2013, 04:43 PM
diplo diplo is offline
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bump for my greedy need. and hey loraen B)

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Mage Pets are not casting nearly enough

I did a test which showed the earth pet going up to 1 minute between roots. Treats confirmed that on EQ mac pets are casting 2-3x as often.

Full thread: http://www.project1999.org/forums/sh...d.php?t=107938
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  #5  
Old 11-05-2013, 04:36 PM
Splorf22 Splorf22 is offline
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monthly bump

I know Nilbog mostly focuses on content but I think a lot of these are important things to fix before Velious
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  #6  
Old 11-05-2013, 07:50 PM
Melissa Melissa is offline
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Oh noes! The beloved war epic is going to be nerfed!
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  #7  
Old 11-16-2013, 01:36 AM
pallius pallius is offline
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AC super important
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  #8  
Old 11-23-2013, 01:14 PM
Splorf22 Splorf22 is offline
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the one month bump!
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  #9  
Old 12-10-2013, 03:31 PM
Velerin Velerin is offline
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I noticed the post regarding pet casting intervals is closed.
http://www.project1999.com/forums/sh...d.php?t=107938
It's a great post showing plenty of evidence that pets need to cast more here. It would really help with their lackluster aggro I think as well.

Great compilation of bugs here and wanted to give all the issues a bump as well!
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  #10  
Old 12-14-2013, 04:27 AM
Trax Trax is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]

Resists should cap at 255

I have lots of quotes but the best evidence here is http://innoruukguildalliance.yuku.co...e#.UiJ4xuW9E9Y, which is an actual raid guide from the Kunark era.



Nirgon claims that he talked to a dev who said it was a bit more complicated (252 cap for L60 with strange effects) but I would be pretty satisfied with a straight 255 cap.

I don't have as much evidence for this one, but I also think the level adjustment for PCs is way off. With 255 PR (105 effective) a L60 should still be resisting maybe 50% of Trakanon's AOEs. What this means is that ordinary trash mobs are landing way way way too many spells.
I've been saying this for two years. Finally someone else posts about it. I used to roll with 240-250 MR, FR, or DR (depending on which VP dragon it was) on live during Kunark, and I would almost always resist their AE's. The problem was going over 255 which caused your resist checks to bug making them mostly ineffective.

I'd be happy to even see a 75% resist chance at 255, with a much lower resist chance if you go over the "cap".
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